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How many copies did 仙界之剑 仙王少女战记 sell?

Estimated copies sold
≈ 843–1k
$3k–$7k after Steam's cut $5k–$11k before Steam's cut
from 34 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid 仙界之剑 仙王少女战记 and predicted how it would do from its 8 similar games. Every figure here, including 仙界之剑 仙王少女战记's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 147k–1.4M
best case 9.1M (Clair Obscur: Expedition 33)
Games like 仙界之剑 仙王少女战记

A typical game among these

≈ 147k–1.4M copies

≈ $2.6M–$25.5M after Steam's cut

from ~12k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Clair Obscur: Expedition 33 at ≈ 6.9M–11.3M copies, ≈ $95.2M–$256.1M after Steam's cut.

What their first month looked like
About half the games that made it here had over 8k reviews in their first month; the range was 2k to 92k.
The genre you'd be entering
These games
The similar games share JRPG (7 of 8) and Story Rich (7 of 8).
The winners
Winners here lead with Turn-Based Combat + Story Rich, priced around $50.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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