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How many copies did Hand Simulator: Aliens sell?

Estimated copies sold
≈ 1k–2k
$959–$3k after Steam's cut $2k–$4k before Steam's cut
from 47 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Hand Simulator: Aliens and predicted how it would do from its 8 similar games. Every figure here, including Hand Simulator: Aliens's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 9k–31k
best case 187k (Galaxy on Fire 2™ Full HD)
Games like Hand Simulator: Aliens

A typical game among these

≈ 9k–31k copies

≈ $33k–$392k after Steam's cut

from ~473 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Galaxy on Fire 2™ Full HD at ≈ 143k–232k copies, ≈ $314k–$843k after Steam's cut.

What their first month looked like
About half the games that made it here had over 315 reviews in their first month; the range was 46 to 469.
The genre you'd be entering
These games
The similar games share Space Sim (7 of 8) and Space (5 of 8).
The winners
Winners here lead with Space + Third-Person Shooter, priced around $8.
When they shipped
The similar games span 2012 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Galaxy on Fire 2™ Full HD
2012
Est. copies
≈ 143k–232k
4.8x vs typical
SteamSpy 200k–500k
Est. revenue
$314k–$843k after Steam's cut $570k–$1.3M before Steam's cut
$7.99
2k reviews
Mostly Positive
SpaceThird-Person Shooter
1976 - Back to midway
2020
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$16k–$42k after Steam's cut $28k–$64k before Steam's cut
$14.99
152 reviews
Very Positive
ActionSimulation
Interkosmos
2017
Est. copies
≈ 15k–24k
SteamSpy 20k–50k
Est. revenue
$20k–$54k after Steam's cut $37k–$84k before Steam's cut
$4.99
428 reviews
Mostly Positive
SimulationIndie
Naev
2017
Est. copies
≈ 8k–13k
SteamSpy 50k–100k
Est. revenue
Free
Free
231 reviews
Very Positive
SpaceExploration
Starpoint Gemini 3
2020
Est. copies
≈ 22k–35k
1.9x vs typical
SteamSpy 20k–50k
Est. revenue
$179k–$482k after Steam's cut $326k–$742k before Steam's cut
$29.99
877 reviews
Mixed
SpaceSimulation
Subdivision Infinity DX
2019
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$12k–$33k after Steam's cut $22k–$51k before Steam's cut
$14.99
104 reviews
Mostly Positive
ActionIndie
Rebel Galaxy Outlaw
2020
Est. copies
≈ 30k–48k
2.5x vs typical
SteamSpy 100k–200k
Est. revenue
$245k–$659k after Steam's cut $446k–$1.0M before Steam's cut
$29.99
1k reviews
Mixed
Space SimOpen World
Star Command Galaxies
2024
Est. copies
≈ 13k–21k
SteamSpy under 20k
Est. revenue
$46k–$123k after Steam's cut $83k–$189k before Steam's cut
$12.99
517 reviews
Mixed
RTSIsometric

Sizing up your own game? See how many copies games in its genre usually sell before you build it.