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How many copies did Kitty Survivors: Rogues of Catmere sell?

Estimated copies sold
≈ 3k–5k
$2k–$6k after Steam's cut $4k–$9k before Steam's cut
from 112 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Kitty Survivors: Rogues of Catmere and predicted how it would do from its 8 similar games. Every figure here, including Kitty Survivors: Rogues of Catmere's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 480–1k
best case 50k (Cat Bait)
Games like Kitty Survivors: Rogues of Catmere

A typical game among these

≈ 480–1k copies

≈ $411–$703 after Steam's cut

from ~24 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Cat Bait at ≈ 38k–63k copies, ≈ $53k–$142k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 24 reviews in their first month; the range was 6 to 438.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Bullet Hell (8 of 8) and Action Roguelike (7 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $7. The breakout hits carry Cute + Bullet Time + Time Manipulation; a typical game here doesn't.
When they shipped
7 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.8x vs typical
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ActionAction Roguelike
Meme Survivors: Backrooms
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14x vs typical
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Early AccessAction Roguelike
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≈ 38k–63k
65x vs typical
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Overwhelmingly Positive
IndieCute

Sizing up your own game? See how many copies games in its genre usually sell before you build it.