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How many copies did Cascadence sell?

Estimated copies sold
≈ 74–121
$61–$164 after Steam's cut $111–$253 before Steam's cut
from 3 reviews (3 user reviews)
Only 3 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Cascadence and predicted how it would do from its 8 similar games. Every figure here, including Cascadence's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 15k–20k
best case 1.1M (Forts)
Games like Cascadence

A typical game among these

≈ 15k–20k copies

≈ $93k–$138k after Steam's cut

from ~502 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Forts at ≈ 876k–1.4M copies, ≈ $3.6M–$9.7M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 445 reviews in their first month; the range was 46 to 9k.
The genre you'd be entering
These games
The similar games share Building (5 of 8) and Physics (4 of 8).
The winners
Winners here lead with Physics + Building, priced around $20. The breakout hits carry Physics + Building; a typical game here doesn't.
When they shipped
The similar games span 2017 to 2026, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Forts
2017
Est. copies
≈ 876k–1.4M
51x vs typical
SteamSpy 1M–2M
Est. revenue
$3.6M–$9.7M after Steam's cut $6.6M–$14.9M before Steam's cut
$14.99
25k reviews
Very Positive
Base-BuildingMultiplayer
Castle Craft
2026
Est. copies
≈ 12k–20k
SteamSpy 100k–200k
Est. revenue
$68k–$184k after Steam's cut $124k–$283k before Steam's cut
$19.99
502 reviews
Very Positive
Early AccessVoxel
RoadCraft
2025
Est. copies
≈ 407k–661k
33x vs typical
SteamSpy 200k–500k
Est. revenue
$4.5M–$12.0M after Steam's cut $8.1M–$18.5M before Steam's cut
$39.99
16k reviews
Mostly Positive
SimulationBuilding
CAR TUNE: Project
2020
Est. copies
≈ 15k–25k
SteamSpy 20k–50k
Est. revenue
$80k–$214k after Steam's cut $145k–$330k before Steam's cut
$18.99
616 reviews
Very Positive
Early AccessDriving
Wooden Battles
2017
Est. copies
≈ 18k–30k
SteamSpy under 20k
Est. revenue
$51k–$136k after Steam's cut $92k–$210k before Steam's cut
$9.99
536 reviews
Mostly Positive
Auto BattlerSimulation
Sea of Craft
2023
Est. copies
≈ 11k–18k
SteamSpy 20k–50k
Est. revenue
$47k–$125k after Steam's cut $85k–$192k before Steam's cut
$14.99
455 reviews
Mostly Positive
CraftingExploration
Annihilate The Spance
2025
Est. copies
≈ 9k–15k
SteamSpy under 20k
Est. revenue
$75k–$201k after Steam's cut $136k–$310k before Steam's cut
$29.99
366 reviews
Very Positive
Early AccessBase-Building
Landlord's Super
2023
Est. copies
≈ 43k–69k
3.4x vs typical
SteamSpy 50k–100k
Est. revenue
$234k–$630k after Steam's cut $426k–$969k before Steam's cut
$19.99
2k reviews
Very Positive
BuildingSimulation

Sizing up your own game? See how many copies games in its genre usually sell before you build it.