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How many copies did Gravity VR sell?

Estimated copies sold
≈ 298–484
$245–$658 after Steam's cut $446–$1k before Steam's cut
from 12 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Gravity VR and predicted how it would do from its 8 similar games. Every figure here, including Gravity VR's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 13k–65k
best case 154k (VRoid Studio)
Games like Gravity VR

A typical game among these

≈ 13k–65k copies

≈ $87k–$332k after Steam's cut

from ~548 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: VRoid Studio at ≈ 118k–191k copies.

What their first month looked like
About half the games that made it here had over 153 reviews in their first month; the range was 7 to 305.
The genre you'd be entering
These games
The similar games share VR (8 of 8) and 6DOF (5 of 8).
The winners
Winners here lead with Animation & Modeling + Design & Illustration.
When they shipped
The similar games span 2017 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Gloomy Eyes VR
2020
Est. copies
≈ 6k–9k
SteamSpy 50k–100k
Est. revenue
$14k–$37k after Steam's cut $25k–$57k before Steam's cut
$8.99
223 reviews
Very Positive
VRSingleplayer
First Person Tennis - The Real Tennis Simulator
2019
Est. copies
≈ 11k–17k
SteamSpy 20k–50k
Est. revenue
$73k–$197k after Steam's cut $133k–$303k before Steam's cut
$24.99
370 reviews
Very Positive
TennisVR
Moon VR Video Player
2017
Est. copies
≈ 10k–16k
SteamSpy 20k–50k
Est. revenue
$27k–$73k after Steam's cut $50k–$113k before Steam's cut
$9.99
289 reviews
Mixed
UtilitiesVideo Production
Standable: Full Body Estimation
2023
Est. copies
≈ 44k–71k
3.2x vs typical
SteamSpy 100k–200k
Est. revenue
$240k–$647k after Steam's cut $437k–$995k before Steam's cut
$19.99
2k reviews
Mostly Positive
IndieUtilities
Spice&Wolf VR2
2020
Est. copies
≈ 17k–28k
SteamSpy under 20k
Est. revenue
$120k–$322k after Steam's cut $218k–$495k before Steam's cut
$24.99
702 reviews
Overwhelmingly Positive
VRCute
VRoid Studio
2020
Est. copies
≈ 118k–191k
8.7x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
5k reviews
Very Positive
Free to PlayAnimation & Modeling
Kodon
2023
Est. copies
≈ 10k–16k
SteamSpy under 20k
Est. revenue
$67k–$180k after Steam's cut $122k–$277k before Steam's cut
$24.99
393 reviews
Mixed
SimulationAnimation & Modeling
Overload
2018
Est. copies
≈ 66k–107k
3.9x vs typical
SteamSpy 50k–100k
Est. revenue
$542k–$1.5M after Steam's cut $985k–$2.2M before Steam's cut
$29.99
2k reviews
Very Positive
Action6DOF

Sizing up your own game? See how many copies games in its genre usually sell before you build it.