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wishvane

How many copies did Gloomy Eyes VR sell?

Estimated copies sold
≈ 6k–10k
$14k–$39k after Steam's cut $26k–$60k before the cut
from 222 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Gloomy Eyes VR out and predicted the genre from its 8 similar games. Every figure here, including Gloomy Eyes VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 110k–539k
best case 976k (VTOL VR)
The First-Person genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 110k–539k copies
≈ $1.3M–$4.8M after Steam's cut
from ~7k reviews
Best case
≈ 744k–1.2M copies
VTOL VR · ≈ $6.1M–$16.5M after Steam's cut
The genre you'd be entering
The launch
The games that made it here had roughly 175 to 4k reviews in their first month.
Your set
Your set clusters on First-Person (4 of 8) and VR (4 of 8).
The winners
Winners here lead with Flight + VR, priced around $30.
The era
The games you compared span 2017 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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SportsGolf

Sizing up your own game? See what its genre can realistically do before you build it.