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How many copies did CryptoZoo sell?

Estimated copies sold
≈ 99–161
$27–$73 after Steam's cut $49–$112 before Steam's cut
from 4 reviews (4 user reviews)
Only 4 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid CryptoZoo and predicted how it would do from its 8 similar games. Every figure here, including CryptoZoo's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 4.8M–15.5M
best case 47.6M (Geometry Dash)
Games like CryptoZoo

A typical game among these

≈ 4.8M–15.5M copies

≈ $16.7M–$91.7M after Steam's cut

from ~154k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Battle Royale (2 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Geometry Dash at ≈ 36.2M–58.9M copies, ≈ $49.7M–$133.7M after Steam's cut.

What their first month looked like
About half the games that made it here had over 77k reviews in their first month; the range was 115 to 129k.
The genre you'd be entering
These games
The similar games share Battle Royale (2 of 8) and Co-op (2 of 8).
The winners
Winners here lead with Music + Level Editor, priced around $5.
When they shipped
The similar games span 2012 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Castle Crashers®
2012
Est. copies
≈ 8.9M–14.5M
SteamSpy 5M–10M
Est. revenue
$36.7M–$98.7M after Steam's cut $66.8M–$151.9M before Steam's cut
$14.99
141k reviews
Overwhelmingly Positive
2DOnline Co-Op
Muse Dash
2019
Est. copies
≈ 3.5M–5.7M
SteamSpy 2M–5M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.0M before Steam's cut
$2.99
122k reviews
Very Positive
MusicRhythm
World of Warships
2017
Est. copies
≈ 5.4M–8.8M
SteamSpy 20M–50M
Est. revenue
Free
Free
157k reviews
Mostly Positive
Free to PlayNaval Combat
Stumble Guys
2021
Est. copies
≈ 3.4M–5.6M
SteamSpy 5M–10M
Est. revenue
Free
Free
139k reviews
Very Positive
Free to PlayBattle Royale
Vampire Survivors
2022
Est. copies
≈ 6.6M–10.7M
1.7x vs typical
SteamSpy 5M–10M
Est. revenue
$9.1M–$24.4M after Steam's cut $16.5M–$37.5M before Steam's cut
$4.99
267k reviews
Overwhelmingly Positive
Action RoguelikeBullet Hell
Crab Game
2021
Est. copies
≈ 3.7M–6.1M
SteamSpy 5M–10M
Est. revenue
Free
Free
151k reviews
Very Positive
Psychological HorrorMultiplayer
Geometry Dash
2014
Est. copies
≈ 36.2M–58.9M
4.2x vs typical
SteamSpy 5M–10M
Est. revenue
$49.7M–$133.7M after Steam's cut $90.4M–$205.7M before Steam's cut
$4.99
647k reviews
Very Positive
DifficultMusic
BeamNG.drive
2015
Est. copies
≈ 20.5M–33.4M
2.7x vs typical
SteamSpy 5M–10M
Est. revenue
$141.2M–$379.6M after Steam's cut $256.7M–$584.0M before Steam's cut
$24.99
421k reviews
Overwhelmingly Positive
SimulationDriving

Sizing up your own game? See how many copies games in its genre usually sell before you build it.