Sign in
wishvane

How many copies did Kingsvein sell?

Estimated copies sold
≈ 8k–13k
$43k–$116k after Steam's cut $78k–$178k before Steam's cut
from 316 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Kingsvein and predicted how it would do from its 8 similar games. Every figure here, including Kingsvein's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 26k–30k
best case 525k (Gloomhaven)
Games like Kingsvein

A typical game among these

≈ 26k–30k copies

≈ $128k–$247k after Steam's cut

from ~653 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Gloomhaven at ≈ 400k–650k copies, ≈ $3.9M–$10.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 471 reviews in their first month; the range was 148 to 6k.
The genre you'd be entering
These games
The similar games share Tactical RPG (5 of 8) and Turn-Based Combat (5 of 8).
The winners
Winners here lead with Dark Fantasy + Turn-Based Combat, priced around $30. The breakout hits carry Dark Fantasy + Online Co-Op + Turn-Based Combat; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Gloomhaven
2021
Est. copies
≈ 400k–650k
25x vs typical
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.4M after Steam's cut $7.0M–$15.9M before Steam's cut
$34.99
16k reviews
Very Positive
Online Co-OpDark Fantasy
Monsters' Den: Godfall
2017
Est. copies
≈ 19k–31k
SteamSpy 50k–100k
Est. revenue
$80k–$215k after Steam's cut $145k–$330k before Steam's cut
$14.99
563 reviews
Very Positive
Dungeon CrawlerTurn-Based
New Arc Line
2024
Est. copies
≈ 20k–32k
SteamSpy 50k–100k
Est. revenue
$137k–$367k after Steam's cut $248k–$565k before Steam's cut
$24.99
801 reviews
Mixed
Early AccessTactical RPG
Dungeon Rats
2016
Est. copies
≈ 30k–49k
SteamSpy 50k–100k
Est. revenue
$66k–$178k after Steam's cut $120k–$273k before Steam's cut
$7.99
723 reviews
Mostly Positive
Tactical RPGTurn-Based Tactics
Masquerada: Songs and Shadows
2016
Est. copies
≈ 23k–37k
SteamSpy 200k–500k
Est. revenue
$125k–$336k after Steam's cut $227k–$517k before Steam's cut
$19.99
547 reviews
Very Positive
Real-Time with PauseDark Fantasy
Ash of Gods: Redemption
2018
Est. copies
≈ 106k–172k
5.3x vs typical
SteamSpy 200k–500k
Est. revenue
$726k–$2.0M after Steam's cut $1.3M–$3.0M before Steam's cut
$24.99
3k reviews
Mostly Positive
RPGSingleplayer
Mortal Glory
2020
Est. copies
≈ 14k–23k
SteamSpy 100k–200k
Est. revenue
$32k–$85k after Steam's cut $58k–$131k before Steam's cut
$7.99
582 reviews
Very Positive
The Iron Oath
2023
Est. copies
≈ 23k–37k
SteamSpy 100k–200k
Est. revenue
$158k–$424k after Steam's cut $287k–$652k before Steam's cut
$24.99
925 reviews
Mostly Positive
RPGTactical RPG

Sizing up your own game? See how many copies games in its genre usually sell before you build it.