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How many copies did Merge Me! sell?

Estimated copies sold
≈ 744–1k
$202–$545 after Steam's cut $368–$838 before Steam's cut
from 30 reviews (Mostly Negative)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Merge Me! and predicted how it would do from its 8 similar games. Every figure here, including Merge Me!'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 763k–1.4M
best case 1.9M (WorldBox - God Simulator)
Games like Merge Me!

A typical game among these

≈ 763k–1.4M copies

≈ $641k–$7.6M after Steam's cut

from ~22k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: WorldBox - God Simulator at ≈ 1.4M–2.3M copies, ≈ $7.8M–$20.9M after Steam's cut.

What their first month looked like
About half the games that made it here had over 148 reviews in their first month; the range was 27 to 11k.
The genre you'd be entering
These games
The similar games share Simulation (8 of 8) and God Game (6 of 8).
The winners
Winners here lead with Sandbox + God Game, priced around $20.
When they shipped
The similar games span 2014 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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≈ 1.4M–2.3M
2.6x vs typical
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ClickerSimulation

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