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How many copies did Everholm sell?

Estimated copies sold
≈ 10k–16k
$53k–$141k after Steam's cut $96k–$218k before Steam's cut
from 386 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Everholm and predicted how it would do from its 8 similar games. Every figure here, including Everholm's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 90k–132k
best case 188k (STORY OF SEASONS: Friends of Mineral Town)
Games like Everholm

A typical game among these

≈ 90k–132k copies

≈ $871k–$1.0M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: STORY OF SEASONS: Friends of Mineral Town at ≈ 143k–233k copies, ≈ $1.6M–$4.2M after Steam's cut.

What their first month looked like
About half the games that made it here had over 435 reviews in their first month; the range was 18 to 4k.
The genre you'd be entering
These games
The similar games share Cozy (7 of 8) and Farming Sim (6 of 8).
The winners
Winners here lead with Farming Sim + Simulation, priced around $40.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Summer in Mara
2020
Est. copies
≈ 55k–89k
SteamSpy 200k–500k
Est. revenue
$300k–$808k after Steam's cut $546k–$1.2M before Steam's cut
$19.99
2k reviews
Mostly Positive
Life SimRelaxing
STORY OF SEASONS: Friends of Mineral Town
2020
Est. copies
≈ 143k–233k
1.8x vs typical
SteamSpy 100k–200k
Est. revenue
$1.6M–$4.2M after Steam's cut $2.9M–$6.5M before Steam's cut
$39.99
6k reviews
Very Positive
Wylde Flowers
2022
Est. copies
≈ 69k–112k
SteamSpy 50k–100k
Est. revenue
$472k–$1.3M after Steam's cut $859k–$2.0M before Steam's cut
$24.99
3k reviews
Overwhelmingly Positive
Moondrop
2023
Est. copies
≈ 843–1k
too small to compare
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before Steam's cut
$14.99
34 reviews
Positive
Doloc Town
2026
Est. copies
≈ 101k–164k
SteamSpy under 20k
Est. revenue
$554k–$1.5M after Steam's cut $1.0M–$2.3M before Steam's cut
$19.99
4k reviews
Very Positive
Early AccessFarming Sim
Wanderstop
2025
Est. copies
≈ 81k–131k
SteamSpy 50k–100k
Est. revenue
$554k–$1.5M after Steam's cut $1.0M–$2.3M before Steam's cut
$24.99
3k reviews
Very Positive
AdventureSimulation
Honeymancer
2025
Est. copies
≈ 620–1k
too small to compare
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$9k before Steam's cut
$12.99
25 reviews
Positive
IndieMagic
Pocket Oasis
2024
Est. copies
≈ 992–2k
too small to compare
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before Steam's cut
$11.99
40 reviews
Mostly Positive
CozyRelaxing

Sizing up your own game? See how many copies games in its genre usually sell before you build it.