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How many copies did Pocket Oasis sell?

Estimated copies sold
≈ 992–2k
$3k–$9k after Steam's cut $6k–$14k before Steam's cut
from 40 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Pocket Oasis and predicted how it would do from its 8 similar games. Every figure here, including Pocket Oasis's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 114k–326k
best case 548k (Spirit City: Lofi Sessions)
Games like Pocket Oasis

A typical game among these

≈ 114k–326k copies

≈ $791k–$853k after Steam's cut

from ~6k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

Best case: Spirit City: Lofi Sessions at ≈ 418k–679k copies, ≈ $1.4M–$3.7M after Steam's cut.

What their first month looked like
About half the games that made it here had over 717 reviews in their first month; the range was 23 to 3k.
The genre you'd be entering
These games
The similar games share Cozy (7 of 8) and Utilities (5 of 8).
The winners
Winners here lead with Cozy + Utilities, priced around $12.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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