Sign in
wishvane

How many copies did Locomoto sell?

Estimated copies sold
≈ 17k–27k
$114k–$305k after Steam's cut $206k–$470k before Steam's cut
from 666 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Locomoto and predicted how it would do from its 8 similar games. Every figure here, including Locomoto's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 133k–186k
best case 586k (Shop Titans)
Games like Locomoto

A typical game among these

≈ 133k–186k copies

≈ $1.2M–$1.5M after Steam's cut

from ~5k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Crafting (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Shop Titans at ≈ 446k–725k copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 175 to 4k.
The genre you'd be entering
These games
The similar games share Crafting (4 of 8) and Exploration (3 of 8).
The winners
Winners here lead with Idler + Shop Keeper. The breakout hits carry Idler + Shop Keeper + Medieval; a typical game here doesn't.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Cat Quest II
2019
Est. copies
≈ 209k–339k
SteamSpy 200k–500k
Est. revenue
$860k–$2.3M after Steam's cut $1.6M–$3.6M before Steam's cut
$14.99
7k reviews
Overwhelmingly Positive
AdventureExploration
Islands of Insight
2024
Est. copies
≈ 81k–131k
SteamSpy 100k–200k
Est. revenue
$665k–$1.8M after Steam's cut $1.2M–$2.7M before Steam's cut
$29.99
3k reviews
Mostly Positive
Puzzle-PlatformerNonlinear
REKA
2024
Est. copies
≈ 87k–141k
SteamSpy 100k–200k
Est. revenue
$476k–$1.3M after Steam's cut $866k–$2.0M before Steam's cut
$19.99
3k reviews
Very Positive
Early AccessBuilding
Shop Titans
2020
Est. copies
≈ 446k–725k
3.4x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
18k reviews
Mostly Positive
IdlerShop Keeper
Scarlet Hollow
2021
Est. copies
≈ 132k–215k
SteamSpy 50k–100k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before Steam's cut
$29.99
5k reviews
Overwhelmingly Positive
Early AccessChoices Matter
Copycat
2024
Est. copies
≈ 148k–241k
SteamSpy 100k–200k
Est. revenue
$611k–$1.6M after Steam's cut $1.1M–$2.5M before Steam's cut
$14.99
6k reviews
Very Positive
CatsEmotional
I Am Future: Cozy Apocalypse Survival
2024
Est. copies
≈ 116k–189k
SteamSpy 200k–500k
Est. revenue
$640k–$1.7M after Steam's cut $1.2M–$2.6M before Steam's cut
$19.99
5k reviews
Very Positive
CasualSingleplayer
Potion Permit
2022
Est. copies
≈ 136k–220k
SteamSpy 200k–500k
Est. revenue
$745k–$2.0M after Steam's cut $1.4M–$3.1M before Steam's cut
$19.99
5k reviews
Mostly Positive
SingleplayerColorful

Sizing up your own game? See how many copies games in its genre usually sell before you build it.