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How many copies did A Raving Lunatic sell?

Estimated copies sold
≈ 50–81
$138–$368 after Steam's cut $250–$566 before Steam's cut
from 2 reviews (2 user reviews)
Only 2 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid A Raving Lunatic and predicted how it would do from its 8 similar games. Every figure here, including A Raving Lunatic's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 80k–349k
best case 640k (Minecraft Dungeons)
Games like A Raving Lunatic

A typical game among these

≈ 80k–349k copies

≈ $1.0M–$4.4M after Steam's cut

from ~5k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Minecraft Dungeons at ≈ 487k–792k copies, ≈ $2.7M–$7.2M after Steam's cut.

What their first month looked like
About half the games that made it here had over 976 reviews in their first month; the range was 189 to 4k.
The genre you'd be entering
These games
The similar games share Action-Adventure (8 of 8) and Exploration (8 of 8).
The winners
Winners here lead with Dungeon Crawler + Hack and Slash, priced around $20.
When they shipped
Only 3 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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