Sign in
wishvane

How many copies did Tom Clancy’s Splinter Cell Blacklist sell?

Estimated copies sold
≈ 1.4M–2.2M
$7.5M–$20.3M after Steam's cut $13.7M–$31.2M before Steam's cut
from 22k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Tom Clancy’s Splinter Cell Blacklist and predicted how it would do from its 8 similar games. Every figure here, including Tom Clancy’s Splinter Cell Blacklist's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3.0M–5.3M
best case 5.2M (Tom Clancy's Ghost Recon® Wildlands)
Games like Tom Clancy’s Splinter Cell Blacklist

A typical game among these

≈ 3.0M–5.3M copies

≈ $40.9M–$93.8M after Steam's cut

from ~76k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Tom Clancy's Ghost Recon® Wildlands at ≈ 4.0M–6.4M copies, ≈ $54.5M–$146.6M after Steam's cut.

The genre you'd be entering
These games
The similar games share Stealth (7 of 8) and Open World (5 of 8).
The winners
Winners here lead with Open World + Shooter, priced around $50.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2018. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 38 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Assassin's Creed® Unity
2014
Est. copies
≈ 4.8M–7.8M
SteamSpy 2M–5M
Est. revenue
$39.7M–$106.8M after Steam's cut $72.2M–$164.3M before Steam's cut
$29.99
86k reviews
Mostly Positive
Open WorldParkour
Shadow Tactics: Blades of the Shogun
2016
Est. copies
≈ 1.6M–2.6M
SteamSpy 1M–2M
Est. revenue
$17.6M–$47.3M after Steam's cut $32.0M–$72.8M before Steam's cut
$39.99
38k reviews
Overwhelmingly Positive
StealthStrategy
HITMAN™ 2
2018
Est. copies
≈ 2.3M–3.7M
SteamSpy 5M–10M
Est. revenue
Free
Free
75k reviews
Very Positive
StealthAssassin
Sniper Elite 4
2017
Est. copies
≈ 2.2M–3.5M
SteamSpy 2M–5M
Est. revenue
$35.9M–$96.6M after Steam's cut $65.4M–$148.7M before Steam's cut
$59.99
63k reviews
Very Positive
SniperAction
Friday the 13th: The Game
2017
Est. copies
≈ 2.6M–4.3M
SteamSpy 2M–5M
Est. revenue
Free
Free
77k reviews
Very Positive
HorrorMultiplayer
Tom Clancy's Ghost Recon® Wildlands
2017
Est. copies
≈ 4.0M–6.4M
1.5x vs typical
SteamSpy 2M–5M
Est. revenue
$54.5M–$146.6M after Steam's cut $99.2M–$225.6M before Steam's cut
$49.99
115k reviews
Mostly Positive
Open WorldShooter
Watch_Dogs™
2014
Est. copies
≈ 3.0M–4.9M
SteamSpy 1M–2M
Est. revenue
$16.5M–$44.3M after Steam's cut $30.0M–$68.2M before Steam's cut
$19.99
54k reviews
Mostly Positive
Open WorldHacking
Watch_Dogs® 2
2016
Est. copies
≈ 4.3M–7.0M
SteamSpy 2M–5M
Est. revenue
$59.1M–$158.9M after Steam's cut $107.5M–$244.4M before Steam's cut
$49.99
103k reviews
Very Positive
Open WorldHacking

Sizing up your own game? See how many copies games in its genre usually sell before you build it.