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How many copies did Treasure Hunter: History of Monastery Gold sell?

Estimated copies sold
≈ 670–1k
$920–$2k after Steam's cut $2k–$4k before Steam's cut
from 27 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Treasure Hunter: History of Monastery Gold and predicted how it would do from its 8 similar games. Every figure here, including Treasure Hunter: History of Monastery Gold's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 521–814
best case 308k (Walking Simulator)
Games like Treasure Hunter: History of Monastery Gold

A typical game among these

≈ 521–814 copies

≈ $391–$2k after Steam's cut

from ~23 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Walking Simulator at ≈ 235k–381k copies. It is a breakout hit, far above a typical game.

What their first month looked like
The games that made it here had under 2k reviews in their first month.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Simulation (8 of 8) and Walking Simulator (5 of 8).
The winners
Winners here lead with Simulation + Walking Simulator, priced around $1. The breakout hits carry Walking Simulator; a typical game here doesn't.
When they shipped
The similar games span 2018 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.