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How many copies did Museum No.9 sell?

Estimated copies sold
≈ 7k–11k
$18k–$49k after Steam's cut $33k–$76k before Steam's cut
from 269 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Museum No.9 and predicted how it would do from its 8 similar games. Every figure here, including Museum No.9's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 7k–10k
best case 43k (沉默的蟋蟀)
Games like Museum No.9

A typical game among these

≈ 7k–10k copies

≈ $13k–$41k after Steam's cut

from ~238 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: 沉默的蟋蟀 at ≈ 33k–53k copies, ≈ $134k–$360k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 238 reviews in their first month; the range was 45 to 609.
The genre you'd be entering
These games
The similar games share Simulation (6 of 8) and Life Sim (4 of 8).
The winners
Winners here lead with Creature Collector + Rogue-lite, priced around $6.
When they shipped
The similar games span 2015 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Citizen of Rome - Dynasty Ascendant
2019
Est. copies
≈ 7k–11k
SteamSpy 50k–100k
Est. revenue
$19k–$51k after Steam's cut $35k–$79k before Steam's cut
$9.99
241 reviews
Very Positive
RomeLife Sim
沉默的蟋蟀
2023
Est. copies
≈ 33k–53k
5.5x vs typical
SteamSpy 50k–100k
Est. revenue
$134k–$360k after Steam's cut $244k–$554k before Steam's cut
$14.99
1k reviews
Very Positive
Creature CollectorRogue-lite
Dungeon Dreams 2
2024
Est. copies
≈ 6k–9k
SteamSpy under 20k
Est. revenue
$32k–$86k after Steam's cut $58k–$132k before Steam's cut
$19.99
234 reviews
Very Positive
RPGParty-Based RPG
Domestic Dog
2015
Est. copies
≈ 24k–39k
2.1x vs typical
SteamSpy under 20k
Est. revenue
$33k–$88k after Steam's cut $60k–$136k before Steam's cut
$4.99
491 reviews
Very Positive
They Don't Sleep
2022
Est. copies
≈ 5k–9k
SteamSpy under 20k
Est. revenue
$4k–$12k after Steam's cut $8k–$18k before Steam's cut
$2.99
218 reviews
Very Positive
Action RoguelikePixel Graphics
Mini Thief
2018
Est. copies
≈ 39k–64k
5.4x vs typical
SteamSpy 100k–200k
Est. revenue
$54k–$145k after Steam's cut $98k–$222k before Steam's cut
$4.99
1k reviews
Mixed
IndieCasual
我的人生
2025
Est. copies
≈ 13k–21k
2.2x vs typical
SteamSpy 20k–50k
Est. revenue
$25k–$67k after Steam's cut $45k–$103k before Steam's cut
$6.99
524 reviews
Mixed
場外人生
2019
Est. copies
≈ 10k–16k
SteamSpy under 20k
Est. revenue
$8k–$21k after Steam's cut $14k–$33k before Steam's cut
$2.99
332 reviews
Very Positive
CasualSimulation

Sizing up your own game? See how many copies games in its genre usually sell before you build it.