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How many copies did It Is Ticking sell?

Estimated copies sold
≈ 2k–3k
$3k–$8k after Steam's cut $6k–$13k before Steam's cut
from 64 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid It Is Ticking and predicted how it would do from its 8 similar games. Every figure here, including It Is Ticking's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 40k–93k
best case 222k (Train Valley)
Games like It Is Ticking

A typical game among these

≈ 40k–93k copies

≈ $149k–$691k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: Train Valley at ≈ 169k–275k copies, ≈ $465k–$1.3M after Steam's cut.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 163 to 2k.
The genre you'd be entering
These games
The similar games share Time Management (5 of 8) and Puzzle (4 of 8).
The winners
Winners here lead with Replay Value + Resource Management, priced around $10.
When they shipped
The similar games span 2010 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.