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wishvane

How big is Symphony of Souls?

Estimated owners
≈ 2k–4k
from 102 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Symphony of Souls out and predicted the genre from its 8 similar games. Every figure here, including Symphony of Souls's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–3k
best case 1.1M (Hi-Fi RUSH)

1 of your 8 similar games is a hit. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1k–3k copies
≈ $5k–$11k after Steam's cut
from ~43 reviews
Best case
≈ 857k–1.4M copies
Hi-Fi RUSH · ≈ $7.1M–$19.0M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Platformer (4 of 8) and Rhythm (4 of 8).
The winners
Winners here lead with Rhythm + Hack and Slash, priced around $30. The breakout hits carry Hack and Slash + Great Soundtrack + Singleplayer; a typical game here doesn't.
The era
The games you compared span 2019 to 2026, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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SenS
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Action-AdventureStory Rich
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Early AccessStrategy
Diari
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AdventurePlatformer
Froggie
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3.7x vs typical
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RetroCute
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Side ScrollerPlatformer
Hi-Fi RUSH
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≈ 857k–1.4M
831x vs typical
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RhythmAction

Sizing up your own game? See what its genre can realistically do before you build it.