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How big is Symphony of Souls?

Estimated players who have it
≈ 3k–4k
from 102 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Symphony of Souls and predicted how it would do from its 8 similar games. Every figure here, including Symphony of Souls's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1k–3k
best case 1.2M (Hi-Fi RUSH)
Games like Symphony of Souls

A typical game among these

≈ 1k–3k copies

≈ $5k–$12k after Steam's cut

from ~44 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

No genre covers most of these similar games. The closest is Platformer (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Hi-Fi RUSH at ≈ 893k–1.5M copies, ≈ $7.4M–$19.8M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 26 reviews in their first month; the range was 9 to 11k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Platformer (4 of 8) and Rhythm (4 of 8).
The winners
Winners here lead with Rhythm + Hack and Slash, priced around $30. The breakout hits carry Hack and Slash + Great Soundtrack + Singleplayer; a typical game here doesn't.
When they shipped
The similar games span 2019 to 2026, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Est. copies
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SteamSpy under 20k
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$5k–$12k after Steam's cut $8k–$19k before Steam's cut
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SenS
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$7k–$17k after Steam's cut $12k–$27k before Steam's cut
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Mixed
Action-AdventureStory Rich
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SteamSpy under 20k
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$3k–$9k after Steam's cut $6k–$13k before Steam's cut
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Early AccessStrategy
Diari
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≈ 570–927
SteamSpy under 20k
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$2k–$5k after Steam's cut $4k–$8k before Steam's cut
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AdventurePlatformer
Froggie
2022
Est. copies
≈ 4k–7k
3.7x vs typical
SteamSpy under 20k
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$1k–$3k after Steam's cut $2k–$5k before Steam's cut
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RetroCute
Skybolt Zack
2019
Est. copies
≈ 3k–5k
2.4x vs typical
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$12k–$31k after Steam's cut $21k–$48k before Steam's cut
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Side ScrollerPlatformer
Hi-Fi RUSH
2023
Est. copies
≈ 893k–1.5M
818x vs typical
SteamSpy 500k–1M
Est. revenue
$7.4M–$19.8M after Steam's cut $13.4M–$30.5M before Steam's cut
$29.99
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Overwhelmingly Positive
RhythmAction

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