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How many copies did The PARADOGX Incident sell?

Estimated copies sold
≈ 1k–2k
$3k–$8k after Steam's cut $6k–$13k before the cut
from 43 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left The PARADOGX Incident out and predicted the genre from its 8 similar games. Every figure here, including The PARADOGX Incident's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 927k–1.3M
best case 4.9M (Totally Accurate Battle Simulator)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 927k–1.3M copies
≈ $4.6M–$7.0M after Steam's cut
from ~28k reviews
Best case
≈ 3.8M–6.1M copies
Totally Accurate Battle Simulator · ≈ $20.7M–$55.7M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 8) and FPS (2 of 8).
The winners
Winners here lead with Simulation, priced around $22. The breakout hits carry Simulation; a typical game here doesn't.
The era
The games you compared span 2016 to 2026, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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