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How many copies did The PARADOGX Incident sell?

Estimated copies sold
≈ 1k–2k
$3k–$9k after Steam's cut $6k–$13k before Steam's cut
from 43 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid The PARADOGX Incident and predicted how it would do from its 8 similar games. Every figure here, including The PARADOGX Incident's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 965k–1.2M
best case 5.0M (Totally Accurate Battle Simulator)
Games like The PARADOGX Incident

A typical game among these

≈ 965k–1.2M copies

≈ $4.7M–$7.3M after Steam's cut

from ~29k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Totally Accurate Battle Simulator at ≈ 3.8M–6.2M copies, ≈ $21.0M–$56.6M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 20k reviews in their first month; the range was 55 to 55k.
The genre you'd be entering
These games
The similar games share Simulation (5 of 8) and FPS (2 of 8).
The winners
Winners here lead with Simulation, priced around $22. The breakout hits carry Simulation; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2026, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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