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wishvane

How many copies did Neva sell?

Estimated copies sold
≈ 248k–403k
$1.4M–$3.7M after Steam's cut $2.5M–$5.6M before the cut
from 10k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Neva out and predicted the genre from its 8 similar games. Every figure here, including Neva's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9.2M–21.6M
best case 105.0M (Terraria)
The Female Protagonist genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 9.2M–21.6M copies
≈ $72.9M–$137.4M after Steam's cut
from ~265k reviews
Best case
≈ 80.0M–130.0M copies
Terraria · ≈ $219.8M–$590.9M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Female Protagonist (3 of 8) and Platformer (3 of 8).
The winners
Winners here lead with Open World Survival Craft + Sandbox, priced around $10. The breakout hits carry Open World Survival Craft + Sandbox + Survival; a typical game here doesn't.
The era
The games you compared span 2007 to 2021, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Hollow Knight
2017
Est. copies
≈ 19.0M–30.9M
2.1x vs typical
SteamSpy 5M–10M
Est. revenue
$78.3M–$210.7M after Steam's cut $142.5M–$324.1M before the cut
$14.99
553k reviews
Overwhelmingly Positive
Dead Cells
2018
Est. copies
≈ 5.5M–9.0M
SteamSpy 5M–10M
Est. revenue
$38.0M–$102.1M after Steam's cut $69.1M–$157.1M before the cut
$24.99
182k reviews
Overwhelmingly Positive
AdventureAction Roguelike
Tomb Raider Game of the Year
2013
Est. copies
≈ 13.9M–22.6M
SteamSpy 5M–10M
Est. revenue
$76.6M–$206.0M after Steam's cut $139.3M–$316.8M before the cut
$19.99
268k reviews
Overwhelmingly Positive
AdventureAction
It Takes Two
2021
Est. copies
≈ 6.6M–10.7M
SteamSpy 5M–10M
Est. revenue
$72.4M–$194.6M after Steam's cut $131.6M–$299.3M before the cut
$39.99
265k reviews
Overwhelmingly Positive
Co-opMultiplayer
Terraria
2011
Est. copies
≈ 80.0M–130.0M
5.8x vs typical
SteamSpy 20M–50M
Est. revenue
$219.8M–$590.9M after Steam's cut $399.6M–$909.1M before the cut
$9.99
1.5M reviews
Overwhelmingly Positive
Open World Survival CraftSandbox
Portal
2007
Est. copies
≈ 10.3M–16.7M
SteamSpy 10M–20M
Est. revenue
$28.2M–$75.7M after Steam's cut $51.2M–$116.5M before the cut
$9.99
197k reviews
Overwhelmingly Positive
PuzzlePuzzle-Platformer
Portal 2
2011
Est. copies
≈ 24.1M–39.2M
1.7x vs typical
SteamSpy 5M–10M
Est. revenue
$66.3M–$178.1M after Steam's cut $120.5M–$274.1M before the cut
$9.99
464k reviews
Overwhelmingly Positive
Cuphead
2017
Est. copies
≈ 7.5M–12.1M
SteamSpy 5M–10M
Est. revenue
$41.0M–$110.3M after Steam's cut $74.6M–$169.7M before the cut
$19.99
217k reviews
Overwhelmingly Positive
DifficultCartoon

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