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How many copies did Bearnard sell?

Estimated copies sold
≈ 4k–7k
$19k–$52k after Steam's cut $35k–$80k before Steam's cut
from 166 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Bearnard and predicted how it would do from its 8 similar games. Every figure here, including Bearnard's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 223k–761k
best case 2.5M (Minion Masters)
Games like Bearnard

A typical game among these

≈ 223k–761k copies

≈ $2.1M–$7.2M after Steam's cut

from ~8k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Minion Masters at ≈ 1.9M–3.1M copies.

What their first month looked like
About half the games that made it here had over 4k reviews in their first month; the range was 1k to 6k.
The genre you'd be entering
These games
The similar games share Turn-Based Tactics (8 of 8) and Card Battler (7 of 8).
The winners
Winners here lead with Trading Card Game + Turn-Based Tactics.
When they shipped
The similar games span 2016 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.