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How many copies did High Sea Saga DX sell?

Estimated copies sold
≈ 12k–20k
$30k–$82k after Steam's cut $55k–$126k before the cut
from 512 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left High Sea Saga DX out and predicted the genre from its 8 similar games. Every figure here, including High Sea Saga DX's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 253k–542k
best case 2.5M (Microsoft Flight Simulator (2020) 40th Anniversary Edition)
The Auto Battler genre

7 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 253k–542k copies
≈ $1.4M–$3.5M after Steam's cut
from ~9k reviews
Best case
≈ 1.9M–3.1M copies
Microsoft Flight Simulator (2020) 40th Anniversary Edition · ≈ $31.5M–$84.7M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Auto Battler (4 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Simulation + Flight, priced around $60. The breakout hits carry Flight + Realistic + Multiplayer; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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StrategyMechs

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