Sign in
wishvane

How many copies did Russian Village Simulator sell?

Estimated copies sold
≈ 24k–40k
$201k–$540k after Steam's cut $365k–$831k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Russian Village Simulator out and predicted the genre from its 8 similar games. Every figure here, including Russian Village Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 157k–208k
best case 53.9M (Stardew Valley)
The Life Sim genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 157k–208k copies
≈ $828k–$1.8M after Steam's cut
from ~5k reviews
Best case
≈ 41.1M–66.8M copies
Stardew Valley · ≈ $169.4M–$455.4M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
The launch
The games that made it here had roughly 2k to 24k reviews in their first month.
Your set
Your set clusters on Life Sim (7 of 8) and Farming Sim (6 of 8).
The winners
Winners here lead with Farming Sim + Life Sim, priced around $25. The breakout hits carry Farming Sim + Relaxing; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Dinkum
2025
Est. copies
≈ 696k–1.1M
5.3x vs typical
SteamSpy 1M–2M
Est. revenue
$3.8M–$10.3M after Steam's cut $7.0M–$15.8M before the cut
$19.99
29k reviews
Very Positive
Open World Survival CraftAgriculture
Stardew Valley
2016
Est. copies
≈ 41.1M–66.8M
188x vs typical
SteamSpy 20M–50M
Est. revenue
$169.4M–$455.4M after Steam's cut $308.0M–$700.7M before the cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
Immortal Life
2024
Est. copies
≈ 104k–168k
SteamSpy 200k–500k
Est. revenue
$484k–$1.3M after Steam's cut $880k–$2.0M before the cut
$16.99
4k reviews
Mostly Positive
AgricultureFarming Sim
Old Market Simulator
2024
Est. copies
≈ 125k–203k
SteamSpy 100k–200k
Est. revenue
$344k–$924k after Steam's cut $625k–$1.4M before the cut
$9.99
5k reviews
Very Positive
SimulationOnline Co-Op
Littlewood
2020
Est. copies
≈ 180k–292k
SteamSpy 200k–500k
Est. revenue
$742k–$2.0M after Steam's cut $1.3M–$3.1M before the cut
$14.99
7k reviews
Very Positive
Pixel GraphicsLife Sim
STORY OF SEASONS: Friends of Mineral Town
2020
Est. copies
≈ 151k–245k
SteamSpy 100k–200k
Est. revenue
$1.7M–$4.5M after Steam's cut $3.0M–$6.9M before the cut
$39.99
6k reviews
Very Positive
Coral Island
2023
Est. copies
≈ 656k–1.1M
5.0x vs typical
SteamSpy 500k–1M
Est. revenue
$5.4M–$14.5M after Steam's cut $9.8M–$22.4M before the cut
$29.99
27k reviews
Very Positive
Farming SimLife Sim
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
8.1x vs typical
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before the cut
$29.99
44k reviews
Very Positive
Life SimRPG

Sizing up your own game? See what its genre can realistically do before you build it.