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How many copies did An Other Golf Game sell?

Estimated copies sold
≈ 1k–2k
$3k–$7k after Steam's cut $5k–$11k before Steam's cut
from 55 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid An Other Golf Game and predicted how it would do from its 8 similar games. Every figure here, including An Other Golf Game's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 38k–178k
best case 3.8M (My Summer Car)
Games like An Other Golf Game

A typical game among these

≈ 38k–178k copies

≈ $164k–$666k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: My Summer Car at ≈ 2.9M–4.8M copies, ≈ $12.1M–$32.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 405 reviews in their first month; the range was 90 to 84k.
The genre you'd be entering
These games
The similar games share First-Person (5 of 8) and Horror (4 of 8).
The winners
Winners here lead with Automobile Sim + Simulation, priced around $15. The breakout hits carry Automobile Sim + Driving + Open World; a typical game here doesn't.
When they shipped
The similar games span 2013 to 2026, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

My Summer Car
2025
Est. copies
≈ 2.9M–4.8M
93x vs typical
SteamSpy 1M–2M
Est. revenue
$12.1M–$32.4M after Steam's cut $21.9M–$49.9M before Steam's cut
$14.99
118k reviews
Very Positive
Automobile SimSimulation
Day of Dragons
2019
Est. copies
≈ 228k–370k
6.2x vs typical
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before Steam's cut
$19.99
8k reviews
Mixed
Early AccessDragons
Receiver
2013
Est. copies
≈ 265k–430k
3.3x vs typical
SteamSpy 200k–500k
Est. revenue
$363k–$977k after Steam's cut $661k–$1.5M before Steam's cut
$4.99
4k reviews
Mostly Positive
Scavenger SV-4
2018
Est. copies
≈ 20k–33k
SteamSpy 50k–100k
Est. revenue
$83k–$224k after Steam's cut $152k–$345k before Steam's cut
$14.99
666 reviews
Very Positive
SimulationIndie
Liquidators
2020
Est. copies
≈ 30k–50k
SteamSpy 50k–100k
Est. revenue
Free
Free
1k reviews
Overwhelmingly Positive
StylizedSurreal
G.O.P.O.T.A
2023
Est. copies
≈ 43k–70k
SteamSpy 50k–100k
Est. revenue
$354k–$952k after Steam's cut $644k–$1.5M before Steam's cut
$29.99
2k reviews
Very Positive
Life SimFirst-Person
SILENT BREATH
2026
Est. copies
≈ 31k–51k
SteamSpy 50k–100k
Est. revenue
$86k–$232k after Steam's cut $157k–$357k before Steam's cut
$9.99
1k reviews
Mixed
Dead Signal
2023
Est. copies
≈ 27k–44k
SteamSpy 50k–100k
Est. revenue
$98k–$263k after Steam's cut $178k–$404k before Steam's cut
$12.99
1k reviews
Very Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.