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How many copies did G.O.P.O.T.A sell?

Estimated copies sold
≈ 43k–70k
$354k–$952k after Steam's cut $644k–$1.5M before Steam's cut
from 2k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid G.O.P.O.T.A and predicted how it would do from its 8 similar games. Every figure here, including G.O.P.O.T.A's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 37k–145k
best case 431k (Internet Cafe Simulator 2)
Games like G.O.P.O.T.A

A typical game among these

≈ 37k–145k copies

≈ $41k–$748k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Internet Cafe Simulator 2 at ≈ 328k–533k copies, ≈ $1.8M–$4.9M after Steam's cut.

What their first month looked like
About half the games that made it here had over 425 reviews in their first month; the range was 46 to 6k.
The genre you'd be entering
These games
The similar games share Life Sim (7 of 8) and Simulation (7 of 8).
The winners
Winners here lead with Simulation + Management, priced around $20.
When they shipped
Only 3 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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