Sign in
wishvane

How many copies did Skoof Simulator sell?

Estimated copies sold
≈ 27k–43k
$220k–$592k after Steam's cut $400k–$910k before Steam's cut
from 1k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Skoof Simulator and predicted how it would do from its 8 similar games. Every figure here, including Skoof Simulator's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 105k–344k
best case 2.0M (PC Building Simulator)
Games like Skoof Simulator

A typical game among these

≈ 105k–344k copies

≈ $496k–$2.7M after Steam's cut

from ~7k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: PC Building Simulator at ≈ 1.5M–2.5M copies, ≈ $8.4M–$22.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 451 to 11k.
The genre you'd be entering
These games
The similar games share Simulation (8 of 8) and Life Sim (5 of 8).
The winners
Winners here lead with Simulation + Education, priced around $20. The breakout hits carry Education + Building + Management; a typical game here doesn't.
When they shipped
The similar games span 2019 to 2026, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
7.5x vs typical
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.6M before Steam's cut
$19.99
53k reviews
Very Positive
SimulationEducation
Summon
2023
Est. copies
≈ 89k–144k
SteamSpy 50k–100k
Est. revenue
$24k–$65k after Steam's cut $44k–$100k before Steam's cut
$0.99
4k reviews
Very Positive
SimulationMemes
House Party
2022
Est. copies
≈ 383k–623k
2.2x vs typical
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$10.9M before Steam's cut
$24.99
15k reviews
Very Positive
NudityMature
Hotel Renovator
2023
Est. copies
≈ 70k–113k
SteamSpy 100k–200k
Est. revenue
$479k–$1.3M after Steam's cut $871k–$2.0M before Steam's cut
$24.99
3k reviews
Mostly Positive
SimulationAdventure
Streamer Life Simulator
2020
Est. copies
≈ 196k–319k
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before Steam's cut
$19.99
8k reviews
Mostly Positive
SimulationLife Sim
Internet Cafe Simulator 2
2022
Est. copies
≈ 328k–533k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.9M after Steam's cut $3.3M–$7.5M before Steam's cut
$19.99
13k reviews
Mostly Positive
Chushpan Simulator
2024
Est. copies
≈ 72k–116k
SteamSpy 50k–100k
Est. revenue
$59k–$158k after Steam's cut $107k–$244k before Steam's cut
$2.99
3k reviews
Very Positive
MemesLife Sim
Streamer Life Simulator 2
2026
Est. copies
≈ 175k–284k
SteamSpy 200k–500k
Est. revenue
$962k–$2.6M after Steam's cut $1.7M–$4.0M before Steam's cut
$19.99
7k reviews
Very Positive
Early AccessSimulation

Sizing up your own game? See how many copies games in its genre usually sell before you build it.