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How many copies did Chushpan Simulator sell?

Estimated copies sold
≈ 72k–116k
$59k–$158k after Steam's cut $107k–$244k before Steam's cut
from 3k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Chushpan Simulator and predicted how it would do from its 8 similar games. Every figure here, including Chushpan Simulator's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 258k–431k
best case 57.1M (Stardew Valley)
Games like Chushpan Simulator

A typical game among these

≈ 258k–431k copies

≈ $1.9M–$3.8M after Steam's cut

from ~9k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Stardew Valley at ≈ 43.5M–70.7M copies, ≈ $179.4M–$482.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 558 to 6k.
The genre you'd be entering
These games
The similar games share Simulation (8 of 8) and Life Sim (7 of 8).
The winners
Winners here lead with Farming Sim + Life Sim, priced around $15. The breakout hits carry Farming Sim + Pixel Graphics + RPG; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2026, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Walking Simulator
2020
Est. copies
≈ 235k–381k
SteamSpy 200k–500k
Est. revenue
Free
Free
9k reviews
Very Positive
Free to PlayWalking Simulator
Stardew Valley
2016
Est. copies
≈ 43.5M–70.7M
111x vs typical
SteamSpy 20M–50M
Est. revenue
$179.4M–$482.4M after Steam's cut $326.2M–$742.1M before Steam's cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
Streamer Life Simulator 2
2026
Est. copies
≈ 175k–284k
SteamSpy 200k–500k
Est. revenue
$962k–$2.6M after Steam's cut $1.7M–$4.0M before Steam's cut
$19.99
7k reviews
Very Positive
Early AccessSimulation
Youtubers Life
2017
Est. copies
≈ 530k–862k
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.1M before Steam's cut
$19.99
15k reviews
Mostly Positive
ManagementSingleplayer
Youtubers Life 2
2021
Est. copies
≈ 57k–92k
too small to compare
SteamSpy 50k–100k
Est. revenue
$312k–$838k after Steam's cut $566k–$1.3M before Steam's cut
$19.99
2k reviews
Mostly Positive
Life SimCharacter Customization
Internet Cafe Simulator 2
2022
Est. copies
≈ 328k–533k
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.9M after Steam's cut $3.3M–$7.5M before Steam's cut
$19.99
13k reviews
Mostly Positive
Streamer Life Simulator
2020
Est. copies
≈ 196k–319k
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before Steam's cut
$19.99
8k reviews
Mostly Positive
SimulationLife Sim
Electrician Simulator - First Shock
2022
Est. copies
≈ 47k–77k
too small to compare
SteamSpy 200k–500k
Est. revenue
Free
Free
2k reviews
Very Positive
SimulationEducation

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