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How many copies did Jetpack Kiwi sell?

Estimated copies sold
≈ 50–81
$83–$221 after Steam's cut $150–$340 before Steam's cut
from 2 reviews (2 user reviews)
Only 2 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Jetpack Kiwi and predicted how it would do from its 8 similar games. Every figure here, including Jetpack Kiwi's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 74k–170k
best case 213k (HARD BULLET)
Games like Jetpack Kiwi

A typical game among these

≈ 74k–170k copies

≈ $404k–$830k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Action-Adventure (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: HARD BULLET at ≈ 163k–264k copies, ≈ $894k–$2.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 676 reviews in their first month; the range was 63 to 1k.
The genre you'd be entering
These games
The similar games share Action-Adventure (4 of 8) and Shooter (4 of 8).
The winners
Winners here lead with VR + Gore, priced around $20.
When they shipped
The similar games span 2012 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

HARD BULLET
2020
Est. copies
≈ 163k–264k
2.9x vs typical
SteamSpy 50k–100k
Est. revenue
$894k–$2.4M after Steam's cut $1.6M–$3.7M before Steam's cut
$19.99
7k reviews
Very Positive
VRGore
UpGun
2021
Est. copies
≈ 125k–203k
2.2x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
5k reviews
Very Positive
MultiplayerCasual
Instruments of Destruction
2024
Est. copies
≈ 39k–63k
SteamSpy 20k–50k
Est. revenue
$215k–$577k after Steam's cut $390k–$888k before Steam's cut
$19.99
2k reviews
Very Positive
DestructionPhysics
Warhammer 40,000: Shootas, Blood & Teef
2022
Est. copies
≈ 79k–128k
SteamSpy 100k–200k
Est. revenue
$433k–$1.2M after Steam's cut $787k–$1.8M before Steam's cut
$19.99
3k reviews
Very Positive
PvPAdventure
Rollerdrome
2022
Est. copies
≈ 57k–92k
SteamSpy 200k–500k
Est. revenue
$467k–$1.3M after Steam's cut $850k–$1.9M before Steam's cut
$29.99
2k reviews
Very Positive
ActionSports
Super Time Force Ultra
2014
Est. copies
≈ 54k–88k
SteamSpy 200k–500k
Est. revenue
$224k–$602k after Steam's cut $407k–$926k before Steam's cut
$14.99
970 reviews
Very Positive
Side ScrollerTime Manipulation
Galaxy on Fire 2™ Full HD
2012
Est. copies
≈ 143k–232k
SteamSpy 200k–500k
Est. revenue
$314k–$843k after Steam's cut $570k–$1.3M before Steam's cut
$7.99
2k reviews
Mostly Positive
SpaceThird-Person Shooter
Bot Vice
2016
Est. copies
≈ 62k–101k
SteamSpy 100k–200k
Est. revenue
$170k–$458k after Steam's cut $310k–$704k before Steam's cut
$9.99
1k reviews
Very Positive
Top-Down ShooterBullet Hell

Sizing up your own game? See how many copies games in its genre usually sell before you build it.