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How many copies did Pick-a-Pocket sell?

Estimated copies sold
≈ 471–766
$517–$1k after Steam's cut $940–$2k before Steam's cut
from 19 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Pick-a-Pocket and predicted how it would do from its 8 similar games. Every figure here, including Pick-a-Pocket's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2k–18k
best case 90k (hexceed)
Games like Pick-a-Pocket

A typical game among these

≈ 2k–18k copies

≈ $4k–$50k after Steam's cut

from ~166 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: hexceed at ≈ 69k–112k copies.

What their first month looked like
About half the games that made it here had over 124 reviews in their first month; the range was 3 to 499.
The genre you'd be entering
These games
The similar games share Arcade (7 of 8) and 2.5D (4 of 8).
The winners
Winners here lead with Puzzle + Hex Grid.
When they shipped
The similar games span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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PuzzleRelaxing
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ArcadeCo-op
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Hero ShooterAction Roguelike
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Action RoguelikeArcade
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RacingDriving

Sizing up your own game? See how many copies games in its genre usually sell before you build it.