Sign in
wishvane

How many copies did GachaHell sell?

Estimated copies sold
≈ 818–1k
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
from 33 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid GachaHell and predicted how it would do from its 8 similar games. Every figure here, including GachaHell's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 11k–37k
best case 280k (Rogue: Genesia)
Games like GachaHell

A typical game among these

≈ 11k–37k copies

≈ $36k–$198k after Steam's cut

from ~484 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Rogue: Genesia at ≈ 213k–346k copies, ≈ $878k–$2.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 368 reviews in their first month; the range was 44 to 7k.
The genre you'd be entering
These games
The similar games share Action Roguelike (8 of 8) and Arcade (5 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $15. The breakout hits carry PvE + Choices Matter + Bullet Hell; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Space Scavenger
2021
Est. copies
≈ 8k–13k
SteamSpy 100k–200k
Est. revenue
$28k–$76k after Steam's cut $51k–$116k before Steam's cut
$12.99
317 reviews
Very Positive
Action RoguelikeBuilding
Doomsday Hunters
2023
Est. copies
≈ 20k–32k
1.6x vs typical
SteamSpy 50k–100k
Est. revenue
$86k–$232k after Steam's cut $157k–$356k before Steam's cut
$15.99
790 reviews
Very Positive
Rogue: Genesia
2025
Est. copies
≈ 213k–346k
18x vs typical
SteamSpy 200k–500k
Est. revenue
$878k–$2.4M after Steam's cut $1.6M–$3.6M before Steam's cut
$14.99
9k reviews
Very Positive
Action RoguelikeBullet Hell
Shing!
2020
Est. copies
≈ 12k–20k
SteamSpy 50k–100k
Est. revenue
$66k–$177k after Steam's cut $120k–$273k before Steam's cut
$19.99
484 reviews
Mostly Positive
Beat 'em upSide Scroller
Still Not Dead
2018
Est. copies
≈ 7k–11k
SteamSpy 20k–50k
Est. revenue
$9k–$25k after Steam's cut $17k–$38k before Steam's cut
$4.99
220 reviews
Mostly Positive
Action RoguelikeAction
Rogue Stormers
2016
Est. copies
≈ 41k–67k
2.1x vs typical
SteamSpy 200k–500k
Est. revenue
$227k–$611k after Steam's cut $413k–$939k before Steam's cut
$19.99
993 reviews
Mixed
Action RoguelikeSide Scroller
Okhlos: Omega
2016
Est. copies
≈ 36k–59k
1.8x vs typical
SteamSpy under 20k
Est. revenue
$129k–$347k after Steam's cut $235k–$534k before Steam's cut
$12.99
868 reviews
Mostly Positive
Action RoguelikeAction
Null Vector
2018
Est. copies
≈ 8k–13k
SteamSpy 50k–100k
Est. revenue
$11k–$30k after Steam's cut $20k–$46k before Steam's cut
$4.99
268 reviews
Very Positive
Action RoguelikeBullet Hell

Sizing up your own game? See how many copies games in its genre usually sell before you build it.