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wishvane

How many copies did Lifeforms: Binary Fission sell?

Estimated copies sold
≈ 768–1k
$2k–$6k after Steam's cut $4k–$9k before the cut
from 32 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Lifeforms: Binary Fission out and predicted the genre from its 8 similar games. Every figure here, including Lifeforms: Binary Fission's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 193k–400k
best case 874k (Moonlighter)
The Action Roguelike genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 193k–400k copies
≈ $990k–$2.9M after Steam's cut
from ~7k reviews
Best case
≈ 666k–1.1M copies
Moonlighter · ≈ $3.7M–$9.8M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and Rogue-lite (8 of 8).
The winners
Winners here lead with Hack and Slash + Dungeon Crawler, priced around $20. The breakout hits carry Hack and Slash + Management + Pixel Graphics; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Moonlighter
2018
Est. copies
≈ 666k–1.1M
3.0x vs typical
SteamSpy 2M–5M
Est. revenue
$3.7M–$9.8M after Steam's cut $6.7M–$15.1M before the cut
$19.99
22k reviews
Very Positive
Hack and SlashPixel Graphics
OTXO
2023
Est. copies
≈ 94k–153k
SteamSpy 200k–500k
Est. revenue
$389k–$1.0M after Steam's cut $707k–$1.6M before the cut
$14.99
4k reviews
Very Positive
Action RoguelikeTop-Down Shooter
Pixel Piracy
2014
Est. copies
≈ 382k–621k
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.2M after Steam's cut $2.9M–$6.5M before the cut
$14.99
7k reviews
Mixed
Action RoguelikeSandbox
SULFUR
2024
Est. copies
≈ 227k–369k
SteamSpy 100k–200k
Est. revenue
$1.6M–$4.2M after Steam's cut $2.8M–$6.4M before the cut
$24.99
9k reviews
Very Positive
Early AccessAction Roguelike
Atomicrops
2020
Est. copies
≈ 166k–270k
SteamSpy 200k–500k
Est. revenue
$685k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$14.99
6k reviews
Very Positive
ActionIndie
We Who Are About To Die
2022
Est. copies
≈ 199k–323k
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.2M after Steam's cut $2.2M–$5.0M before the cut
$21.99
8k reviews
Very Positive
Early AccessIndie
Necrosmith
2022
Est. copies
≈ 128k–208k
SteamSpy 500k–1M
Est. revenue
$105k–$283k after Steam's cut $191k–$435k before the cut
$2.99
5k reviews
Very Positive
ZombiesAction Roguelike
EVERSPACE™
2017
Est. copies
≈ 394k–640k
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.8M after Steam's cut $3.9M–$8.9M before the cut
$19.99
11k reviews
Mostly Positive
SpaceAction Roguelike

Sizing up your own game? See what its genre can realistically do before you build it.