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How many copies did Mayday sell?

Estimated copies sold
≈ 25–40
$48–$127 after Steam's cut $87–$196 before Steam's cut
from 1 review (1 user reviews)
Only 1 review so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Mayday and predicted how it would do from its 8 similar games. Every figure here, including Mayday's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 33k–58k
best case 144k (HUNTDOWN)
Games like Mayday

A typical game among these

≈ 33k–58k copies

≈ $198k–$412k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: HUNTDOWN at ≈ 110k–179k copies, ≈ $604k–$1.6M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 442 reviews in their first month; the range was 325 to 1k.
The genre you'd be entering
These games
The similar games share Shoot 'Em Up (6 of 8) and Shooter (6 of 8).
The winners
Winners here lead with Arcade + Bullet Hell, priced around $15. The breakout hits carry Pixel Graphics + Indie + Adventure; a typical game here doesn't.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Super Time Force Ultra
2014
Est. copies
≈ 54k–88k
SteamSpy 200k–500k
Est. revenue
$224k–$602k after Steam's cut $407k–$926k before Steam's cut
$14.99
970 reviews
Very Positive
Side ScrollerTime Manipulation
Alex Jones: NWO Wars
2024
Est. copies
≈ 45k–74k
1.7x vs typical
SteamSpy 100k–200k
Est. revenue
$221k–$594k after Steam's cut $402k–$914k before Steam's cut
$17.76
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ActionArcade
DEVIL BLADE REBOOT
2024
Est. copies
≈ 21k–34k
SteamSpy 20k–50k
Est. revenue
$92k–$248k after Steam's cut $168k–$382k before Steam's cut
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847 reviews
Overwhelmingly Positive
Shoot 'Em UpShooter
Exit the Gungeon
2020
Est. copies
≈ 93k–152k
3.6x vs typical
SteamSpy 200k–500k
Est. revenue
$256k–$689k after Steam's cut $466k–$1.1M before Steam's cut
$9.99
4k reviews
Mostly Positive
ArcadeAction
Iron Meat
2024
Est. copies
≈ 28k–45k
SteamSpy 100k–200k
Est. revenue
$152k–$409k after Steam's cut $276k–$629k before Steam's cut
$19.99
1k reviews
Overwhelmingly Positive
Shoot 'Em UpSide Scroller
Commando Collection
2024
Est. copies
≈ 42k–68k
1.6x vs typical
SteamSpy 50k–100k
Est. revenue
$57k–$154k after Steam's cut $104k–$237k before Steam's cut
$4.99
2k reviews
Overwhelmingly Positive
ActionShooter
HUNTDOWN
2021
Est. copies
≈ 110k–179k
4.2x vs typical
SteamSpy 20k–50k
Est. revenue
$604k–$1.6M after Steam's cut $1.1M–$2.5M before Steam's cut
$19.99
4k reviews
Very Positive
Side ScrollerPixel Graphics
Contra: Operation Galuga
2024
Est. copies
≈ 24k–39k
SteamSpy 50k–100k
Est. revenue
$267k–$718k after Steam's cut $485k–$1.1M before Steam's cut
$39.99
979 reviews
Very Positive
ActionArcade

Sizing up your own game? See how many copies games in its genre usually sell before you build it.