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How many copies did Bizarre Mushroom Cycle Simulator sell?

Estimated copies sold
≈ 1k–2k
$597–$2k after Steam's cut $1k–$2k before Steam's cut
from 44 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Bizarre Mushroom Cycle Simulator and predicted how it would do from its 8 similar games. Every figure here, including Bizarre Mushroom Cycle Simulator's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 746k–1.6M
best case 12.1M (People Playground)
Games like Bizarre Mushroom Cycle Simulator

A typical game among these

≈ 746k–1.6M copies

≈ $1.9M–$6.0M after Steam's cut

from ~24k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: People Playground at ≈ 9.2M–15.0M copies, ≈ $25.4M–$68.2M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 24k reviews in their first month; the range was 1k to 84k.
The genre you'd be entering
These games
The similar games share Simulation (7 of 8) and First-Person (5 of 8).
The winners
Winners here lead with Sandbox + Gore, priced around $15. The breakout hits carry Moddable + Building; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2026, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hot Dogs, Horseshoes & Hand Grenades
2026
Est. copies
≈ 594k–966k
SteamSpy 1M–2M
Est. revenue
$3.3M–$8.8M after Steam's cut $5.9M–$13.5M before Steam's cut
$19.99
24k reviews
Overwhelmingly Positive
SandboxVR
Cooking Simulator
2019
Est. copies
≈ 568k–923k
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before Steam's cut
$19.99
20k reviews
Very Positive
SimulationCooking
Hand Simulator
2017
Est. copies
≈ 1.2M–2.0M
1.5x vs typical
SteamSpy 1M–2M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.2M before Steam's cut
$2.99
36k reviews
Very Positive
SimulationFunny
The Test
2020
Est. copies
≈ 499k–810k
SteamSpy 500k–1M
Est. revenue
$273k–$734k after Steam's cut $496k–$1.1M before Steam's cut
$1.99
20k reviews
Overwhelmingly Positive
Choose Your Own AdventureSimulation
Who's Your Daddy?!
2016
Est. copies
≈ 1.3M–2.2M
SteamSpy 2M–5M
Est. revenue
$3.7M–$9.8M after Steam's cut $6.6M–$15.1M before Steam's cut
$9.99
32k reviews
Mostly Positive
FunnyMultiplayer
People Playground
2019
Est. copies
≈ 9.2M–15.0M
13x vs typical
SteamSpy 5M–10M
Est. revenue
$25.4M–$68.2M after Steam's cut $46.1M–$104.9M before Steam's cut
$9.99
321k reviews
Overwhelmingly Positive
SandboxGore
Cities: Skylines
2015
Est. copies
≈ 14.2M–23.1M
12x vs typical
SteamSpy 10M–20M
Est. revenue
$117.2M–$315.2M after Steam's cut $213.1M–$484.9M before Steam's cut
$29.99
291k reviews
Very Positive
My Summer Car
2025
Est. copies
≈ 2.9M–4.8M
4.9x vs typical
SteamSpy 1M–2M
Est. revenue
$12.1M–$32.4M after Steam's cut $21.9M–$49.9M before Steam's cut
$14.99
118k reviews
Very Positive
Automobile SimSimulation

Sizing up your own game? See how many copies games in its genre usually sell before you build it.