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How many copies did Myths of Rules sell?

Estimated copies sold
≈ 26k–42k
$21k–$58k after Steam's cut $39k–$88k before Steam's cut
from 1k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Myths of Rules and predicted how it would do from its 8 similar games. Every figure here, including Myths of Rules's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2k–18k
best case 38k (The Bible)
Games like Myths of Rules

A typical game among these

≈ 2k–18k copies

≈ $3k–$63k after Steam's cut

from ~173 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: The Bible at ≈ 29k–48k copies, ≈ $40k–$108k after Steam's cut.

What their first month looked like
The games that made it here had under 234 reviews in their first month.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Nonlinear (5 of 8) and Exploration (4 of 8).
The winners
Winners here lead with Nonlinear + Psychological Horror, priced around $5.
When they shipped
Only 2 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Bible
2022
Est. copies
≈ 29k–48k
6.8x vs typical
SteamSpy 20k–50k
Est. revenue
$40k–$108k after Steam's cut $73k–$166k before Steam's cut
$4.99
1k reviews
Very Positive
SingleplayerRelaxing
accelerating hotkeys
2022
Est. copies
≈ 25–40
SteamSpy under 20k
Est. revenue
$34–$91 after Steam's cut $62–$140 before Steam's cut
$4.99
1 reviews
1 user reviews
TypingTime Management
Lingo
2021
Est. copies
≈ 21k–33k
4.8x vs typical
SteamSpy 20k–50k
Est. revenue
$56k–$152k after Steam's cut $103k–$234k before Steam's cut
$9.99
829 reviews
Very Positive
IndiePuzzle
SELF
2020
Est. copies
≈ 7k–11k
1.6x vs typical
SteamSpy under 20k
Est. revenue
$9k–$25k after Steam's cut $17k–$39k before Steam's cut
$4.99
278 reviews
Mostly Positive
AdventureIndie
花母
2024
Est. copies
≈ 2k
SteamSpy under 20k
Est. revenue
$4k–$10k after Steam's cut $7k–$15k before Steam's cut
$8.99
61 reviews
Mostly Positive
IndieVisual Novel
MeiQi 2020
2023
Est. copies
≈ 372–605
SteamSpy 100k–200k
Est. revenue
$2k–$5k after Steam's cut $4k–$8k before Steam's cut
$18.99
15 reviews
Mostly Negative
Early AccessAdventure
木夕镇的午夜轮回 Midnight cycle in Muxi Town
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Est. copies
≈ 2k–3k
SteamSpy 50k–100k
Est. revenue
$459–$1k after Steam's cut $835–$2k before Steam's cut
$0.99
68 reviews
Very Positive
Pixel GraphicsPsychological Horror
Lingo 2
2025
Est. copies
≈ 12k–19k
2.8x vs typical
SteamSpy under 20k
Est. revenue
$32k–$87k after Steam's cut $59k–$134k before Steam's cut
$9.99
476 reviews
Very Positive
PuzzleAdventure

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