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How many copies did We Could Be Heroes sell?

Estimated copies sold
≈ 1k–2k
$4k–$12k after Steam's cut $8k–$19k before Steam's cut
from 44 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid We Could Be Heroes and predicted how it would do from its 8 similar games. Every figure here, including We Could Be Heroes's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 213k–311k
best case 1.7M (Rivals of Aether)
Games like We Could Be Heroes

A typical game among these

≈ 213k–311k copies

≈ $1.5M–$2.4M after Steam's cut

from ~5k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Rivals of Aether at ≈ 1.3M–2.1M copies, ≈ $10.8M–$29.2M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 922 to 4k.
The genre you'd be entering
These games
The similar games share 2D Fighter (7 of 8) and Fighting (4 of 8).
The winners
Winners here lead with 2D Fighter, priced around $20. The breakout hits carry Multiplayer + Online Co-Op + Funny; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Lethal League Blaze
2018
Est. copies
≈ 204k–331k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before Steam's cut
$19.99
7k reviews
Overwhelmingly Positive
ActionIndie
Rivals of Aether II
2024
Est. copies
≈ 248k–404k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
$2.0M–$5.5M after Steam's cut $3.7M–$8.5M before Steam's cut
$29.99
10k reviews
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FightingMultiplayer
Lethal League
2014
Est. copies
≈ 339k–552k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before Steam's cut
$13.99
6k reviews
Very Positive
FightingLocal Multiplayer
Bopl Battle
2023
Est. copies
≈ 643k–1.0M
4.8x vs typical
SteamSpy 1M–2M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.2M–$7.3M before Steam's cut
$9.99
26k reviews
Overwhelmingly Positive
Multiplayer4 Player Local
TowerFall Ascension
2014
Est. copies
≈ 203k–330k
SteamSpy 200k–500k
Est. revenue
$837k–$2.3M after Steam's cut $1.5M–$3.5M before Steam's cut
$14.99
4k reviews
Overwhelmingly Positive
Local MultiplayerIndie
Rivals of Aether
2017
Est. copies
≈ 1.3M–2.1M
7.1x vs typical
SteamSpy 1M–2M
Est. revenue
$10.8M–$29.2M after Steam's cut $19.7M–$44.9M before Steam's cut
$29.99
38k reviews
Overwhelmingly Positive
Fighting2D Fighter
Capcom Arcade Stadium
2021
Est. copies
≈ 118k–192k
SteamSpy 1M–2M
Est. revenue
Free
Free
5k reviews
Mixed
ArcadeAction
Phantom Breaker: Battle Grounds Classic
2015
Est. copies
≈ 149k–242k
SteamSpy 200k–500k
Est. revenue
$615k–$1.7M after Steam's cut $1.1M–$2.5M before Steam's cut
$14.99
3k reviews
Very Positive
AnimeBeat 'em up

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