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wishvane

How many copies did TowerFall Ascension sell?

Estimated copies sold
≈ 188k–305k
$773k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left TowerFall Ascension out and predicted the genre from its 8 similar games. Every figure here, including TowerFall Ascension's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 286k–423k
best case 18.5M (Brawlhalla)
The 2D Fighter genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 286k–423k copies
≈ $2.1M–$2.8M after Steam's cut
from ~8k reviews
Best case
≈ 14.1M–22.9M copies
Brawlhalla
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on 2D Fighter (8 of 8) and Fighting (8 of 8).
The winners
Winners here lead with Fighting + 2D Fighter, priced around $15.
The era
The games you compared span 2013 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Stick Fight: The Game
2017
Est. copies
≈ 4.3M–7.0M
16x vs typical
SteamSpy 2M–5M
Est. revenue
$5.9M–$15.9M after Steam's cut $10.7M–$24.4M before the cut
$4.99
125k reviews
Very Positive
MultiplayerFunny
Lethal League Blaze
2018
Est. copies
≈ 202k–329k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$19.99
7k reviews
Overwhelmingly Positive
ActionIndie
Brawlhalla
2017
Est. copies
≈ 14.1M–22.9M
52x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
409k reviews
Mostly Positive
Free to PlayMultiplayer
Skullgirls 2nd Encore
2013
Est. copies
≈ 1.7M–2.7M
4.1x vs typical
SteamSpy 2M–5M
Est. revenue
$11.5M–$31.0M after Steam's cut $21.0M–$47.7M before the cut
$24.99
32k reviews
Very Positive
Fighting2D Fighter
Rivals of Aether
2017
Est. copies
≈ 1.3M–2.1M
4.8x vs typical
SteamSpy 1M–2M
Est. revenue
$10.8M–$28.9M after Steam's cut $19.6M–$44.5M before the cut
$29.99
38k reviews
Overwhelmingly Positive
Fighting2D Fighter
Nidhogg
2014
Est. copies
≈ 410k–666k
SteamSpy 500k–1M
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.7M before the cut
$9.99
8k reviews
Very Positive
Local MultiplayerIndie
Rivals of Aether II
2024
Est. copies
≈ 234k–380k
SteamSpy 200k–500k
Est. revenue
$1.9M–$5.2M after Steam's cut $3.5M–$8.0M before the cut
$29.99
10k reviews
Mostly Positive
FightingMultiplayer
ROUNDS
2021
Est. copies
≈ 1.1M–1.8M
5.6x vs typical
SteamSpy 2M–5M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$5.99
44k reviews
Overwhelmingly Positive
MultiplayerFighting

Sizing up your own game? See what its genre can realistically do before you build it.