Sign in
wishvane

How many copies did Inhibit sell?

Estimated copies sold
≈ 99–161
$163–$439 after Steam's cut $297–$675 before Steam's cut
from 4 reviews (4 user reviews)
Only 4 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Inhibit and predicted how it would do from its 8 similar games. Every figure here, including Inhibit's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 163–586
best case 5.9M (Celeste)
Games like Inhibit

A typical game among these

≈ 163–586 copies

≈ $63–$1k after Steam's cut

from ~13 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Celeste at ≈ 4.5M–7.4M copies, ≈ $24.9M–$67.0M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 6 reviews in their first month; the range was 2 to 25.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share 2D Platformer (7 of 8) and Precision Platformer (7 of 8).
The winners
Winners here lead with Precision Platformer, priced around $20. The breakout hits carry Great Soundtrack; a typical game here doesn't.
When they shipped
The similar games span 2010 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hot Lava
2019
Est. copies
≈ 178k–289k
475x vs typical
SteamSpy 200k–500k
Est. revenue
$977k–$2.6M after Steam's cut $1.8M–$4.0M before Steam's cut
$19.99
6k reviews
Very Positive
Precision Platformer3D Platformer
Celeste
2018
Est. copies
≈ 4.5M–7.4M
11468x vs typical
SteamSpy 2M–5M
Est. revenue
$24.9M–$67.0M after Steam's cut $45.3M–$103.1M before Steam's cut
$19.99
149k reviews
Overwhelmingly Positive
VVVVVV
2010
Est. copies
≈ 667k–1.1M
812x vs typical
SteamSpy 500k–1M
Est. revenue
$916k–$2.5M after Steam's cut $1.7M–$3.8M before Steam's cut
$4.99
11k reviews
Overwhelmingly Positive
Pixel GraphicsPrecision Platformer
Egg King
2021
Est. copies
≈ 322–524
SteamSpy under 20k
Est. revenue
$442–$1k after Steam's cut $803–$2k before Steam's cut
$4.99
13 reviews
Mixed
2D PlatformerAdventure
SquareMan
2022
Est. copies
≈ 124–202
SteamSpy under 20k
Est. revenue
$34–$91 after Steam's cut $61–$140 before Steam's cut
$0.99
5 reviews
5 user reviews
Sombra
2025
Est. copies
≈ 446–725
SteamSpy under 20k
Est. revenue
$735–$2k after Steam's cut $1k–$3k before Steam's cut
$5.99
18 reviews
Positive
AdventureCasual
5525
2024
Est. copies
≈ 74–121
SteamSpy under 20k
Est. revenue
$20–$55 after Steam's cut $37–$84 before Steam's cut
$0.99
3 reviews
3 user reviews
CasualPixel Graphics
Kid Ball Adventure
2022
Est. copies
≈ 670–1k
2.1x vs typical
SteamSpy under 20k
Est. revenue
$920–$2k after Steam's cut $2k–$4k before Steam's cut
$4.99
27 reviews
Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.