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How many copies did SquareMan sell?

Estimated copies sold
≈ 124–202
$34–$91 after Steam's cut $61–$140 before Steam's cut
from 5 reviews (5 user reviews)
Only 5 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid SquareMan and predicted how it would do from its 8 similar games. Every figure here, including SquareMan's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 7k–21k
best case 46k (Ambidextro)
Games like SquareMan

A typical game among these

≈ 7k–21k copies

≈ $10k–$52k after Steam's cut

from ~268 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Ambidextro at ≈ 35k–57k copies, ≈ $77k–$207k after Steam's cut.

What their first month looked like
About half the games that made it here had over 87 reviews in their first month; the range was 22 to 929.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share 2D Platformer (8 of 8) and Precision Platformer (7 of 8).
The winners
Winners here lead with Precision Platformer + 2D Platformer, priced around $8.
When they shipped
The similar games span 2015 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Aim Climb
2022
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$11k–$31k after Steam's cut $21k–$47k before Steam's cut
$6.80
246 reviews
Very Positive
Goat's Tale (Classic)
2022
Est. copies
≈ 8k–14k
SteamSpy 20k–50k
Est. revenue
$5k–$12k after Steam's cut $8k–$19k before Steam's cut
$1.99
335 reviews
Very Positive
Ambidextro
2025
Est. copies
≈ 35k–57k
5.3x vs typical
SteamSpy 20k–50k
Est. revenue
$77k–$207k after Steam's cut $140k–$318k before Steam's cut
$7.99
1k reviews
Overwhelmingly Positive
Ascent
2020
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before Steam's cut
$4.99
100 reviews
Very Positive
Precision Platformer2D Platformer
Philophobia: The Fear of Love
2020
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$6k–$15k after Steam's cut $10k–$23k before Steam's cut
$11.99
69 reviews
Very Positive
Banana Hell
2020
Est. copies
≈ 21k–35k
3.2x vs typical
SteamSpy 100k–200k
Est. revenue
$18k–$47k after Steam's cut $32k–$73k before Steam's cut
$2.99
865 reviews
Mixed
IndieCasual
Circa Infinity
2015
Est. copies
≈ 14k–22k
SteamSpy 20k–50k
Est. revenue
$45k–$122k after Steam's cut $82k–$187k before Steam's cut
$11.99
281 reviews
Very Positive
Precision Platformer2D Platformer
Splodey
2024
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$23k–$61k after Steam's cut $41k–$93k before Steam's cut
$12.99
255 reviews
Very Positive
Precision PlatformerSide Scroller

Sizing up your own game? See how many copies games in its genre usually sell before you build it.