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How many copies did Aim Climb sell?

Estimated copies sold
≈ 6k–10k
$11k–$31k after Steam's cut $21k–$47k before Steam's cut
from 246 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Aim Climb and predicted how it would do from its 8 similar games. Every figure here, including Aim Climb's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 5.1M–10.6M
best case 37.9M (HELLDIVERS™ 2)
Games like Aim Climb

A typical game among these

≈ 5.1M–10.6M copies

≈ $51.4M–$218.4M after Steam's cut

from ~153k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: HELLDIVERS™ 2 at ≈ 28.9M–46.9M copies, ≈ $317.6M–$854.0M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 89k reviews in their first month; the range was 14k to 251k.
The genre you'd be entering
These games
The similar games share Shooter (6 of 8) and First-Person (5 of 8).
The winners
Winners here lead with Third-Person Shooter + Shooter, priced around $40. The breakout hits carry PvE + Third-Person Shooter + Sci-fi; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

World of Tanks Blitz
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SteamSpy 10M–20M
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SCP: Secret Laboratory
2017
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≈ 8.1M–13.1M
1.5x vs typical
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Resident Evil 7 Biohazard
2017
Est. copies
≈ 4.4M–7.1M
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HELLDIVERS™ 2
2024
Est. copies
≈ 28.9M–46.9M
7.6x vs typical
SteamSpy 20M–50M
Est. revenue
$317.6M–$854.0M after Steam's cut $577.5M–$1313.8M before Steam's cut
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Battlefield™ 2042
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≈ 8.1M–13.1M
2.1x vs typical
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Half-Life: Alyx
2020
Est. copies
≈ 2.6M–4.3M
SteamSpy 2M–5M
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$43.2M–$116.1M after Steam's cut $78.5M–$178.5M before Steam's cut
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106k reviews
Overwhelmingly Positive
VRFPS
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2023
Est. copies
≈ 8.6M–14.0M
2.3x vs typical
SteamSpy 5M–10M
Est. revenue
$118.4M–$318.4M after Steam's cut $215.3M–$489.8M before Steam's cut
$49.99
347k reviews
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TacticalRealistic
Metro Exodus
2020
Est. copies
≈ 3.4M–5.5M
SteamSpy 2M–5M
Est. revenue
$27.9M–$74.9M after Steam's cut $50.7M–$115.3M before Steam's cut
$29.99
136k reviews
Very Positive
Post-apocalypticFPS

Sizing up your own game? See how many copies games in its genre usually sell before you build it.