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wishvane

How many copies did S4U: CITYPUNK 2011 AND LOVE PUNCH sell?

Estimated copies sold
≈ 63k–102k
$241k–$649k after Steam's cut $439k–$999k before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left S4U: CITYPUNK 2011 AND LOVE PUNCH out and predicted the genre from its 8 similar games. Every figure here, including S4U: CITYPUNK 2011 AND LOVE PUNCH's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 304k–456k
best case 1.4M (Love Is All Around)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 304k–456k copies
≈ $789k–$1.0M after Steam's cut
from ~12k reviews
Best case
≈ 1.1M–1.8M copies
Love Is All Around · ≈ $3.0M–$8.1M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Story Rich (5 of 8) and Visual Novel (5 of 8).
The winners
Winners here lead with Dating Sim + Sexual Content, priced around $10. The breakout hits carry Sexual Content + First-Person + Dating Sim; a typical game here doesn't.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

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4.0x vs typical
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Sizing up your own game? See what its genre can realistically do before you build it.