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How many copies did S4U: CITYPUNK 2011 AND LOVE PUNCH sell?

Estimated copies sold
≈ 66k–107k
$253k–$680k after Steam's cut $460k–$1.0M before Steam's cut
from 3k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid S4U: CITYPUNK 2011 AND LOVE PUNCH and predicted how it would do from its 8 similar games. Every figure here, including S4U: CITYPUNK 2011 AND LOVE PUNCH's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 321k–484k
best case 1.5M (Love Is All Around)
Games like S4U: CITYPUNK 2011 AND LOVE PUNCH

A typical game among these

≈ 321k–484k copies

≈ $828k–$1.1M after Steam's cut

from ~12k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Love Is All Around at ≈ 1.1M–1.8M copies, ≈ $3.1M–$8.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 691 to 27k.
The genre you'd be entering
These games
The similar games share Story Rich (5 of 8) and Visual Novel (5 of 8).
The winners
Winners here lead with Dating Sim + Sexual Content, priced around $10. The breakout hits carry Sexual Content + First-Person + Dating Sim; a typical game here doesn't.
When they shipped
Only 3 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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3.8x vs typical
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Sizing up your own game? See how many copies games in its genre usually sell before you build it.