Sign in
wishvane

How many copies did Life Eater sell?

Estimated copies sold
≈ 10k–16k
$39k–$106k after Steam's cut $72k–$163k before Steam's cut
from 386 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Life Eater and predicted how it would do from its 8 similar games. Every figure here, including Life Eater's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 10k–63k
best case 203k (Killer Frequency)
Games like Life Eater

A typical game among these

≈ 10k–63k copies

≈ $21k–$367k after Steam's cut

from ~361 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Killer Frequency at ≈ 155k–251k copies, ≈ $1.1M–$2.9M after Steam's cut.

What their first month looked like
About half the games that made it here had over 95 reviews in their first month; the range was 13 to 740.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Interactive Fiction (8 of 8) and Horror (7 of 8).
The winners
Winners here lead with Horror + Puzzle, priced around $25.
When they shipped
The similar games span 2018 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

SIMULACRA 3
2022
Est. copies
≈ 9k–15k
SteamSpy 50k–100k
Est. revenue
$25k–$67k after Steam's cut $45k–$103k before Steam's cut
$9.99
367 reviews
Mixed
Immersive SimInteractive Fiction
7Days Origins
2021
Est. copies
≈ 9k–14k
SteamSpy 50k–100k
Est. revenue
$22k–$59k after Steam's cut $40k–$90k before Steam's cut
$8.99
355 reviews
Very Positive
Home Safety Hotline
2024
Est. copies
≈ 73k–119k
8.2x vs typical
SteamSpy 200k–500k
Est. revenue
$302k–$813k after Steam's cut $550k–$1.3M before Steam's cut
$14.99
3k reviews
Very Positive
Horror1990's
Naked News
2020
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$729–$2k after Steam's cut $1k–$3k before Steam's cut
$0.99
108 reviews
Mixed
CasualHorror
Killer Frequency
2023
Est. copies
≈ 155k–251k
17x vs typical
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before Steam's cut
$24.99
6k reviews
Very Positive
AdventureHorror
Depression The Game
2018
Est. copies
≈ 9k–15k
SteamSpy under 20k
Est. revenue
$5k–$14k after Steam's cut $9k–$21k before Steam's cut
$1.99
307 reviews
Mixed
AtmosphericLife Sim
My Lovely Daughter
2018
Est. copies
≈ 40k–65k
3.6x vs typical
SteamSpy 20k–50k
Est. revenue
$165k–$442k after Steam's cut $299k–$681k before Steam's cut
$14.99
1k reviews
Mostly Positive
Interactive FictionVisual Novel
Fledgling Manor
2024
Est. copies
≈ 4k–7k
SteamSpy 20k–50k
Est. revenue
$14k–$36k after Steam's cut $25k–$56k before Steam's cut
$11.75
169 reviews
Very Positive
Visual NovelVampire

Sizing up your own game? See how many copies games in its genre usually sell before you build it.