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How many copies did Menace from the Deep sell?

Estimated copies sold
≈ 65k–105k
$303k–$815k after Steam's cut $551k–$1.3M before Steam's cut
from 3k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Menace from the Deep and predicted how it would do from its 8 similar games. Every figure here, including Menace from the Deep's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 6k–16k
best case 568k (Cultist Simulator)
Games like Menace from the Deep

A typical game among these

≈ 6k–16k copies

≈ $12k–$52k after Steam's cut

from ~356 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Cultist Simulator at ≈ 433k–704k copies, ≈ $2.4M–$6.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 159 reviews in their first month; the range was 5 to 352.
The genre you'd be entering
These games
The similar games share Card Game (6 of 8) and Roguelike Deckbuilder (5 of 8).
The winners
Winners here lead with Simulation + Choices Matter, priced around $20. The breakout hits carry Simulation + Choices Matter + Dark Fantasy; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Cultist Simulator
2018
Est. copies
≈ 433k–704k
40x vs typical
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.4M after Steam's cut $4.3M–$9.8M before Steam's cut
$19.99
14k reviews
Mostly Positive
SimulationChoices Matter
Tower Escape
2023
Est. copies
≈ 10k–17k
SteamSpy 20k–50k
Est. revenue
$23k–$61k after Steam's cut $41k–$94k before Steam's cut
$7.99
415 reviews
Very Positive
Card Engine
2024
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$8k–$22k after Steam's cut $15k–$34k before Steam's cut
$14.99
81 reviews
Very Positive
UtilitiesPhoto Editing
Cards of Cthulhu
2016
Est. copies
≈ 15k–24k
SteamSpy 20k–50k
Est. revenue
$4k–$11k after Steam's cut $7k–$17k before Steam's cut
$0.99
356 reviews
Mostly Positive
Action RoguelikeRoguelike Deckbuilder
Hunt the Pale Gods
2025
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$5k–$12k after Steam's cut $8k–$19k before Steam's cut
$14.99
45 reviews
Positive
DeckbuildingCard Battler
Fhtagn Simulator
2022
Est. copies
≈ 14k–23k
1.6x vs typical
SteamSpy 20k–50k
Est. revenue
$31k–$84k after Steam's cut $57k–$129k before Steam's cut
$7.99
572 reviews
Very Positive
Neurodeck : Psychological Deckbuilder
2021
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$25k–$68k after Steam's cut $46k–$105k before Steam's cut
$13.99
265 reviews
Mixed
Roguelike DeckbuilderCard Battler
Railroads & Catacombs
2025
Est. copies
≈ 10k–17k
SteamSpy 20k–50k
Est. revenue
$56k–$152k after Steam's cut $103k–$233k before Steam's cut
$19.99
414 reviews
Mostly Positive
Early AccessRoguelike Deckbuilder

Sizing up your own game? See how many copies games in its genre usually sell before you build it.