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How many copies did Cards of Cthulhu sell?

Estimated copies sold
≈ 15k–24k
$4k–$11k after Steam's cut $7k–$17k before Steam's cut
from 356 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Cards of Cthulhu and predicted how it would do from its 8 similar games. Every figure here, including Cards of Cthulhu's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3k
best case 31k (Necroking)
Games like Cards of Cthulhu

A typical game among these

≈ 3k copies

≈ $6k–$26k after Steam's cut

from ~103 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: Necroking at ≈ 24k–39k copies, ≈ $33k–$88k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 74 reviews in their first month; the range was 12 to 516.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Card Battler (6 of 8) and Rogue-like (6 of 8).
The winners
Winners here lead with Rogue-lite + Card Game, priced around $12. The breakout hits carry Rogue-lite + Card Game + Pixel Graphics; a typical game here doesn't.
When they shipped
Only 3 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Necroking
2024
Est. copies
≈ 24k–39k
9.4x vs typical
SteamSpy 50k–100k
Est. revenue
$33k–$88k after Steam's cut $59k–$135k before Steam's cut
$4.99
960 reviews
Very Positive
School of Magic: Deck and Slash Prologue
2020
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
Free
Free
41 reviews
Positive
Roguelike DeckbuilderHack and Slash
Dice Assassin
2024
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$9k before Steam's cut
$2.99
103 reviews
Mostly Positive
Rogue-likeCard Battler
Arcana of Paradise —The Tower—
2023
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$14k–$37k after Steam's cut $25k–$58k before Steam's cut
$19.99
102 reviews
Mostly Positive
Roguelike DeckbuilderCard Battler
EndCycle VS
2022
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$4k–$9k after Steam's cut $6k–$14k before Steam's cut
$4.99
103 reviews
Very Positive
Character CustomizationDeckbuilding
Rise of the Slime
2021
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$15k–$40k after Steam's cut $27k–$62k before Steam's cut
$14.99
147 reviews
Mixed
Arcanium: Rise of Akhan
2022
Est. copies
≈ 20k–33k
8.0x vs typical
SteamSpy 50k–100k
Est. revenue
$111k–$299k after Steam's cut $202k–$460k before Steam's cut
$19.99
816 reviews
Very Positive
LootTrading Card Game
Moon Watch
2024
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$5k–$14k after Steam's cut $10k–$22k before Steam's cut
$9.99
77 reviews
Mixed
Early AccessStrategy

Sizing up your own game? See how many copies games in its genre usually sell before you build it.