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How many copies did Platformines sell?

Estimated copies sold
≈ 19k–30k
$5k–$14k after Steam's cut $9k–$21k before Steam's cut
from 331 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Platformines and predicted how it would do from its 8 similar games. Every figure here, including Platformines's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 40k–69k
best case 769k (Neon Abyss)
Games like Platformines

A typical game among these

≈ 40k–69k copies

≈ $166k–$269k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: Neon Abyss at ≈ 586k–952k copies, ≈ $5.1M–$13.6M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Action Roguelike (6 of 8) and Platformer (5 of 8).
The winners
Winners here lead with Platformer, priced around $17. The breakout hits carry Pixel Graphics + Platformer + Loot; a typical game here doesn't.
When they shipped
The similar games span 2012 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Neon Abyss
2020
Est. copies
≈ 586k–952k
24x vs typical
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.6M after Steam's cut $9.2M–$21.0M before Steam's cut
$31.49
24k reviews
Very Positive
Downwell
2015
Est. copies
≈ 421k–685k
8.6x vs typical
SteamSpy 200k–500k
Est. revenue
$346k–$931k after Steam's cut $630k–$1.4M before Steam's cut
$2.99
9k reviews
Overwhelmingly Positive
Precision PlatformerAction Roguelike
99 Levels To Hell
2014
Est. copies
≈ 34k–55k
SteamSpy 200k–500k
Est. revenue
$47k–$125k after Steam's cut $85k–$193k before Steam's cut
$4.99
606 reviews
Mixed
IndieArcade
God's Trigger
2019
Est. copies
≈ 29k–47k
SteamSpy 100k–200k
Est. revenue
$120k–$321k after Steam's cut $217k–$495k before Steam's cut
$14.99
1k reviews
Mostly Positive
Top-Down ShooterAction Roguelike
Portal Dungeon
2023
Est. copies
≈ 30k–48k
SteamSpy 100k–200k
Est. revenue
$122k–$329k after Steam's cut $222k–$506k before Steam's cut
$14.99
1k reviews
Very Positive
Action RoguelikeRogue-lite
Cargo Commander
2012
Est. copies
≈ 59k–95k
SteamSpy 100k–200k
Est. revenue
$80k–$216k after Steam's cut $146k–$332k before Steam's cut
$4.99
926 reviews
Very Positive
IndieProcedural Generation
Rogue Stormers
2016
Est. copies
≈ 41k–67k
SteamSpy 200k–500k
Est. revenue
$227k–$611k after Steam's cut $413k–$939k before Steam's cut
$19.99
993 reviews
Mixed
Action RoguelikeSide Scroller
GoNNER
2016
Est. copies
≈ 56k–91k
SteamSpy 50k–100k
Est. revenue
$154k–$414k after Steam's cut $280k–$637k before Steam's cut
$9.99
1k reviews
Very Positive
Rogue-liteIndie

Sizing up your own game? See how many copies games in its genre usually sell before you build it.