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How many copies did NEODUEL: Backpack Monsters sell?

Estimated copies sold
≈ 11k–18k
$36k–$96k after Steam's cut $65k–$147k before Steam's cut
from 436 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid NEODUEL: Backpack Monsters and predicted how it would do from its 8 similar games. Every figure here, including NEODUEL: Backpack Monsters's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3k–11k
best case 213k (Keep Driving)
Games like NEODUEL: Backpack Monsters

A typical game among these

≈ 3k–11k copies

≈ $23k–$28k after Steam's cut

from ~159 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Keep Driving at ≈ 162k–264k copies, ≈ $803k–$2.2M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 112 reviews in their first month; the range was 32 to 2k.
The genre you'd be entering
These games
The similar games share Party-Based RPG (6 of 8) and Turn-Based Combat (5 of 8).
The winners
Winners here lead with Driving + Inventory Management, priced around $18. The breakout hits carry Pixel Graphics + Atmospheric + Driving; a typical game here doesn't.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.