Sign in
wishvane

How many copies did Netherguild sell?

Estimated copies sold
≈ 2k–4k
$8k–$22k after Steam's cut $15k–$34k before Steam's cut
from 97 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Netherguild and predicted how it would do from its 8 similar games. Every figure here, including Netherguild's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 141k–224k
best case 8.9M (Darkest Dungeon®)
Games like Netherguild

A typical game among these

≈ 141k–224k copies

≈ $1.4M–$2.7M after Steam's cut

from ~5k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Darkest Dungeon® at ≈ 6.8M–11.0M copies, ≈ $46.5M–$125.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 2k to 8k.
The genre you'd be entering
These games
The similar games share Rogue-like (8 of 8) and Dungeon Crawler (6 of 8).
The winners
Winners here lead with Turn-Based Combat + Dark Fantasy, priced around $25. The breakout hits carry Lovecraftian + Difficult + Turn-Based; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Darkest Dungeon®
2016
Est. copies
≈ 6.8M–11.0M
30x vs typical
SteamSpy 2M–5M
Est. revenue
$46.5M–$125.1M after Steam's cut $84.6M–$192.5M before Steam's cut
$24.99
163k reviews
Very Positive
Turn-Based CombatDark Fantasy
Darkest Dungeon® II
2023
Est. copies
≈ 671k–1.1M
5.0x vs typical
SteamSpy 1M–2M
Est. revenue
$7.4M–$19.9M after Steam's cut $13.4M–$30.5M before Steam's cut
$39.99
27k reviews
Mostly Positive
Legend of Keepers: Prologue
2019
Est. copies
≈ 69k–111k
SteamSpy 50k–100k
Est. revenue
Free
Free
2k reviews
Very Positive
Turn-Based CombatDungeon Crawler
Crown Trick
2020
Est. copies
≈ 134k–217k
SteamSpy 500k–1M
Est. revenue
$735k–$2.0M after Steam's cut $1.3M–$3.0M before Steam's cut
$19.99
5k reviews
Very Positive
Rogue-likeTurn-Based Combat
Legend of Keepers: Career of a Dungeon Manager
2021
Est. copies
≈ 136k–222k
SteamSpy 50k–100k
Est. revenue
$750k–$2.0M after Steam's cut $1.4M–$3.1M before Steam's cut
$19.99
6k reviews
Mostly Positive
Pixel GraphicsTurn-Based Combat
Iratus: Lord of the Dead
2020
Est. copies
≈ 205k–333k
1.5x vs typical
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.5M after Steam's cut $3.1M–$7.0M before Steam's cut
$29.99
8k reviews
Very Positive
RPGStrategy
HELLCARD
2024
Est. copies
≈ 116k–188k
SteamSpy 200k–500k
Est. revenue
$797k–$2.1M after Steam's cut $1.4M–$3.3M before Steam's cut
$24.99
5k reviews
Very Positive
Megaloot
2024
Est. copies
≈ 99k–162k
SteamSpy 200k–500k
Est. revenue
$273k–$735k after Steam's cut $497k–$1.1M before Steam's cut
$9.99
4k reviews
Mostly Positive
Inventory ManagementDungeon Crawler

Sizing up your own game? See how many copies games in its genre usually sell before you build it.