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wishvane

How many copies did Keep Driving sell?

Estimated copies sold
≈ 151k–245k
$747k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
from 6k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Keep Driving out and predicted the genre from its 8 similar games. Every figure here, including Keep Driving's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5.1M–7.1M
best case 105.0M (Terraria)
The Sandbox genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 5.1M–7.1M copies
≈ $26.9M–$62.2M after Steam's cut
from ~141k reviews
Best case
≈ 80.0M–130.0M copies
Terraria · ≈ $219.8M–$590.9M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Sandbox (3 of 8) and Survival (3 of 8).
The winners
Winners here lead with Farming Sim + Life Sim, priced around $12. The breakout hits carry Multiplayer + Farming Sim + Life Sim; a typical game here doesn't.
The era
The games you compared span 2011 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

DAVE THE DIVER
2023
Est. copies
≈ 3.8M–6.2M
SteamSpy 5M–10M
Est. revenue
$20.9M–$56.3M after Steam's cut $38.1M–$86.6M before the cut
$19.99
159k reviews
Overwhelmingly Positive
Pixel GraphicsCasual
Stardew Valley
2016
Est. copies
≈ 41.0M–66.6M
7.3x vs typical
SteamSpy 20M–50M
Est. revenue
$169.0M–$454.3M after Steam's cut $307.2M–$698.9M before the cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
RimWorld
2018
Est. copies
≈ 7.4M–12.0M
1.7x vs typical
SteamSpy 5M–10M
Est. revenue
$71.1M–$191.2M after Steam's cut $129.3M–$294.2M before the cut
$34.99
243k reviews
Overwhelmingly Positive
Colony SimBase-Building
Terraria
2011
Est. copies
≈ 80.0M–130.0M
11x vs typical
SteamSpy 20M–50M
Est. revenue
$219.8M–$590.9M after Steam's cut $399.6M–$909.1M before the cut
$9.99
1.5M reviews
Overwhelmingly Positive
Open World Survival CraftSandbox
Starbound
2016
Est. copies
≈ 4.9M–8.0M
SteamSpy 2M–5M
Est. revenue
$20.3M–$54.6M after Steam's cut $36.9M–$83.9M before the cut
$14.99
123k reviews
Very Positive
Open World Survival CraftSandbox
FTL: Faster Than Light
2012
Est. copies
≈ 4.1M–6.6M
SteamSpy 2M–5M
Est. revenue
$11.2M–$30.1M after Steam's cut $20.3M–$46.2M before the cut
$9.99
78k reviews
Overwhelmingly Positive
Rogue-likeSpace
OMORI
2020
Est. copies
≈ 2.3M–3.8M
SteamSpy 1M–2M
Est. revenue
$12.7M–$34.2M after Steam's cut $23.1M–$52.6M before the cut
$19.99
88k reviews
Overwhelmingly Positive
Dead Cells
2018
Est. copies
≈ 5.5M–9.0M
SteamSpy 5M–10M
Est. revenue
$38.0M–$102.1M after Steam's cut $69.1M–$157.1M before the cut
$24.99
182k reviews
Overwhelmingly Positive
AdventureAction Roguelike

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