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How many copies did Circus of TimTim - Mascot Horror Game sell?

Estimated copies sold
≈ 1k–2k
$3k–$9k after Steam's cut $6k–$13k before Steam's cut
from 53 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Circus of TimTim - Mascot Horror Game and predicted how it would do from its 8 similar games. Every figure here, including Circus of TimTim - Mascot Horror Game's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 842k–1.6M
best case 12.4M (Human Fall Flat)
Games like Circus of TimTim - Mascot Horror Game

A typical game among these

≈ 842k–1.6M copies

≈ $7.5M–$16.7M after Steam's cut

from ~33k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Human Fall Flat at ≈ 9.5M–15.4M copies, ≈ $52.0M–$139.7M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 11k reviews in their first month; the range was 3k to 31k.
The genre you'd be entering
These games
The similar games share Sandbox (6 of 8) and First-Person (4 of 8).
The winners
Winners here lead with Co-op + Puzzle, priced around $20. The breakout hits carry Co-op + Funny + Multiplayer; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BONEWORKS
2019
Est. copies
≈ 1.1M–1.7M
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.8M–$35.8M before Steam's cut
$29.99
36k reviews
Very Positive
VRPhysics
The Witness
2016
Est. copies
≈ 900k–1.5M
SteamSpy 1M–2M
Est. revenue
$9.9M–$26.6M after Steam's cut $18.0M–$40.9M before Steam's cut
$39.99
22k reviews
Very Positive
PuzzleExploration
Besiege
2020
Est. copies
≈ 1.3M–2.1M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$5.5M–$14.7M after Steam's cut $9.9M–$22.6M before Steam's cut
$14.99
53k reviews
Overwhelmingly Positive
SimulationSandbox
Human Fall Flat
2016
Est. copies
≈ 9.5M–15.4M
6.8x vs typical
SteamSpy 10M–20M
Est. revenue
$52.0M–$139.7M after Steam's cut $94.5M–$214.9M before Steam's cut
$19.99
227k reviews
Very Positive
Co-opFunny
House Party
2022
Est. copies
≈ 383k–623k
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$10.9M before Steam's cut
$24.99
15k reviews
Very Positive
NudityMature
Hello Neighbor
2017
Est. copies
≈ 1.1M–1.9M
SteamSpy 500k–1M
Est. revenue
$9.4M–$25.4M after Steam's cut $17.2M–$39.0M before Steam's cut
$29.99
33k reviews
Very Positive
HorrorSandbox
PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.6M before Steam's cut
$19.99
53k reviews
Very Positive
SimulationEducation
Amnesia: The Bunker
2023
Est. copies
≈ 314k–511k
SteamSpy 200k–500k
Est. revenue
$2.2M–$5.8M after Steam's cut $3.9M–$8.9M before Steam's cut
$24.99
13k reviews
Very Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.