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How many copies did Node Farm sell?

Estimated copies sold
≈ 2k–3k
$6k–$16k after Steam's cut $11k–$25k before the cut
from 76 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Node Farm out and predicted the genre from its 8 similar games. Every figure here, including Node Farm's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 845k–1.2M
best case 2.8M (Manor Lords)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 845k–1.2M copies
≈ $8.6M–$13.3M after Steam's cut
from ~27k reviews
Best case
≈ 2.1M–3.5M copies
Manor Lords · ≈ $23.5M–$63.2M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on City Builder (5 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Simulation, priced around $29. The breakout hits carry Simulation + Driving + Singleplayer; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Against the Storm
2023
Est. copies
≈ 884k–1.4M
SteamSpy 500k–1M
Est. revenue
$7.3M–$19.6M after Steam's cut $13.3M–$30.2M before the cut
$29.99
37k reviews
Very Positive
StrategyCity Builder
Workers & Resources: Soviet Republic
2024
Est. copies
≈ 638k–1.0M
SteamSpy 500k–1M
Est. revenue
$7.0M–$18.9M after Steam's cut $12.8M–$29.0M before the cut
$39.99
27k reviews
Very Positive
StrategySimulation
Farming Simulator 17
2016
Est. copies
≈ 1.0M–1.7M
SteamSpy 1M–2M
Est. revenue
$4.3M–$11.5M after Steam's cut $7.7M–$17.6M before the cut
$14.99
26k reviews
Very Positive
Necesse
2025
Est. copies
≈ 661k–1.1M
SteamSpy 1M–2M
Est. revenue
$2.7M–$7.3M after Steam's cut $5.0M–$11.3M before the cut
$14.99
28k reviews
Very Positive
Open World Survival CraftMultiplayer
Manor Lords
2024
Est. copies
≈ 2.1M–3.5M
3.3x vs typical
SteamSpy 2M–5M
Est. revenue
$23.5M–$63.2M after Steam's cut $42.7M–$97.2M before the cut
$39.99
89k reviews
Very Positive
StrategyCity Builder
Timberborn
2026
Est. copies
≈ 973k–1.6M
SteamSpy 1M–2M
Est. revenue
$9.4M–$25.2M after Steam's cut $17.0M–$38.7M before the cut
$34.99
41k reviews
Overwhelmingly Positive
City BuilderVoxel
Farming Simulator 19
2018
Est. copies
≈ 2.3M–3.8M
2.8x vs typical
SteamSpy 2M–5M
Est. revenue
$11.5M–$30.8M after Steam's cut $20.8M–$47.4M before the cut
$17.99
76k reviews
Very Positive
Farthest Frontier
2025
Est. copies
≈ 600k–975k
SteamSpy 1M–2M
Est. revenue
$5.8M–$15.5M after Steam's cut $10.5M–$23.9M before the cut
$34.99
25k reviews
Very Positive
Early AccessHistorical

Sizing up your own game? See what its genre can realistically do before you build it.