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How many copies did Idle Nine Heavens sell?

Estimated copies sold
≈ 2k–4k
$3k–$7k after Steam's cut $5k–$11k before Steam's cut
from 94 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Idle Nine Heavens and predicted how it would do from its 8 similar games. Every figure here, including Idle Nine Heavens's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 562–22k
best case 31k (miniBONG)
Games like Idle Nine Heavens

A typical game among these

≈ 562–22k copies

≈ $6k–$45k after Steam's cut

from ~101 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: miniBONG at ≈ 24k–39k copies, ≈ $66k–$177k after Steam's cut.

What their first month looked like
The games that made it here had under 562 reviews in their first month.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Rogue-like (7 of 8) and Idler (6 of 8).
The winners
Winners here lead with Idler + Character Customization, priced around $10.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.